// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Game.Beatmaps; using osu.Game.Replays; using osu.Game.Rulesets.Pippidon.Objects; using osu.Game.Rulesets.Replays; namespace osu.Game.Rulesets.Pippidon.Replays { public class PippidonAutoGenerator : AutoGenerator { protected Replay Replay; protected List Frames => Replay.Frames; public new Beatmap Beatmap => (Beatmap)base.Beatmap; public PippidonAutoGenerator(IBeatmap beatmap) : base(beatmap) { Replay = new Replay(); } public override Replay Generate() { Frames.Add(new PippidonReplayFrame()); foreach (PippidonHitObject hitObject in Beatmap.HitObjects) { Frames.Add(new PippidonReplayFrame { Time = hitObject.StartTime, Position = hitObject.Position, }); } return Replay; } } }