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osu-lazer/osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHold.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Objects.Legacy.Mania
{
internal sealed class ConvertHold : HitObject, IHasXPosition, IHasEndTime
{
public float X { get; set; }
public double EndTime { get; set; }
public double Duration => EndTime - StartTime;
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
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}
}