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osu-lazer/osu.Game/Online/API/OAuth.cs

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Diagnostics;
using osu.Framework.IO.Network;
namespace osu.Game.Online.API
{
internal class OAuth
{
private readonly string clientId;
private readonly string clientSecret;
private readonly string endpoint;
public OAuthToken Token;
internal OAuth(string clientId, string clientSecret, string endpoint)
{
Debug.Assert(clientId != null);
Debug.Assert(clientSecret != null);
Debug.Assert(endpoint != null);
this.clientId = clientId;
this.clientSecret = clientSecret;
this.endpoint = endpoint;
}
internal bool AuthenticateWithLogin(string username, string password)
{
var req = new AccessTokenRequestPassword(username, password)
{
Url = $@"{endpoint}/oauth/access_token",
Method = HttpMethod.POST,
ClientId = clientId,
ClientSecret = clientSecret
};
try
{
req.BlockingPerform();
}
catch
{
return false;
}
Token = req.ResponseObject;
return true;
}
internal bool AuthenticateWithRefresh(string refresh)
{
try
{
var req = new AccessTokenRequestRefresh(refresh)
{
Url = $@"{endpoint}/oauth/access_token",
Method = HttpMethod.POST,
ClientId = clientId,
ClientSecret = clientSecret
};
req.BlockingPerform();
Token = req.ResponseObject;
return true;
}
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catch
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{
//todo: potentially only kill the refresh token on certain exception types.
Token = null;
return false;
}
}
/// <summary>
/// Should be run before any API request to make sure we have a valid key.
/// </summary>
private bool ensureAccessToken()
{
//todo: we need to mutex this to ensure only one authentication request is running at a time.
//If we already have a valid access token, let's use it.
if (accessTokenValid) return true;
//If not, let's try using our refresh token to request a new access token.
if (!string.IsNullOrEmpty(Token?.RefreshToken))
AuthenticateWithRefresh(Token.RefreshToken);
return accessTokenValid;
}
private bool accessTokenValid => Token?.IsValid ?? false;
internal bool HasValidAccessToken => RequestAccessToken() != null;
internal string RequestAccessToken()
{
if (!ensureAccessToken()) return null;
return Token.AccessToken;
}
internal void Clear()
{
Token = null;
}
private class AccessTokenRequestRefresh : AccessTokenRequest
{
internal readonly string RefreshToken;
internal AccessTokenRequestRefresh(string refreshToken)
{
RefreshToken = refreshToken;
GrantType = @"refresh_token";
}
protected override void PrePerform()
{
Parameters[@"refresh_token"] = RefreshToken;
base.PrePerform();
}
}
private class AccessTokenRequestPassword : AccessTokenRequest
{
internal readonly string Username;
internal readonly string Password;
internal AccessTokenRequestPassword(string username, string password)
{
Username = username;
Password = password;
GrantType = @"password";
}
protected override void PrePerform()
{
Parameters[@"username"] = Username;
Parameters[@"password"] = Password;
base.PrePerform();
}
}
private class AccessTokenRequest : JsonWebRequest<OAuthToken>
{
protected string GrantType;
internal string ClientId;
internal string ClientSecret;
protected override void PrePerform()
{
Parameters[@"grant_type"] = GrantType;
Parameters[@"client_id"] = ClientId;
Parameters[@"client_secret"] = ClientSecret;
base.PrePerform();
}
}
}
}