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osu-lazer/osu.Game/Database/ImportTask.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable enable
using System.IO;
using osu.Game.IO.Archives;
using osu.Game.Stores;
using osu.Game.Utils;
using SharpCompress.Common;
namespace osu.Game.Database
{
/// <summary>
/// An encapsulated import task to be imported to an <see cref="RealmArchiveModelManager{TModel}"/>.
/// </summary>
public class ImportTask
{
/// <summary>
/// The path to the file (or filename in the case a stream is provided).
/// </summary>
public string Path { get; }
/// <summary>
/// An optional stream which provides the file content.
/// </summary>
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public Stream? Stream { get; }
/// <summary>
/// Construct a new import task from a path (on a local filesystem).
/// </summary>
public ImportTask(string path)
{
Path = path;
}
/// <summary>
/// Construct a new import task from a stream.
/// </summary>
public ImportTask(Stream stream, string filename)
{
Path = filename;
Stream = stream;
}
/// <summary>
/// Retrieve an archive reader from this task.
/// </summary>
public ArchiveReader GetReader()
{
return Stream != null
? getReaderFrom(Stream)
: getReaderFrom(Path);
}
/// <summary>
/// Creates an <see cref="ArchiveReader"/> from a stream.
/// </summary>
/// <param name="stream">A seekable stream containing the archive content.</param>
/// <returns>A reader giving access to the archive's content.</returns>
private ArchiveReader getReaderFrom(Stream stream)
{
if (!(stream is MemoryStream memoryStream))
{
// This isn't used in any current path. May need to reconsider for performance reasons (ie. if we don't expect the incoming stream to be copied out).
byte[] buffer = new byte[stream.Length];
stream.Read(buffer, 0, (int)stream.Length);
memoryStream = new MemoryStream(buffer);
}
if (ZipUtils.IsZipArchive(memoryStream))
return new ZipArchiveReader(memoryStream, Path);
return new LegacyByteArrayReader(memoryStream.ToArray(), Path);
}
/// <summary>
/// Creates an <see cref="ArchiveReader"/> from a valid storage path.
/// </summary>
/// <param name="path">A file or folder path resolving the archive content.</param>
/// <returns>A reader giving access to the archive's content.</returns>
private ArchiveReader getReaderFrom(string path)
{
if (ZipUtils.IsZipArchive(path))
return new ZipArchiveReader(File.Open(path, FileMode.Open, FileAccess.Read, FileShare.Read), System.IO.Path.GetFileName(path));
if (Directory.Exists(path))
return new LegacyDirectoryArchiveReader(path);
if (File.Exists(path))
return new LegacyFileArchiveReader(path);
throw new InvalidFormatException($"{path} is not a valid archive");
}
public override string ToString() => System.IO.Path.GetFileName(Path);
}
}