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osu-lazer/osu.Desktop.VisualTests/Beatmaps/TestWorkingBeatmap.cs

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886 B
C#
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using System;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.IO;
namespace osu.Desktop.VisualTests.Beatmaps
{
public class TestWorkingBeatmap : WorkingBeatmap
{
public TestWorkingBeatmap(Beatmap beatmap)
: base(beatmap.BeatmapInfo, beatmap.BeatmapInfo.BeatmapSet)
{
this.beatmap = beatmap;
}
private Beatmap beatmap;
public override Beatmap Beatmap => beatmap;
public override Texture Background => null;
public override Track Track => null;
public override void Dispose()
{
// This space intentionally left blank
}
public override void TransferTo(WorkingBeatmap other)
{
// This space intentionally left blank
}
}
}