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osu-lazer/osu.Game.Rulesets.Osu.Tests/TestSceneOsuAnalysisContainer.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing;
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using osu.Game.Replays;
using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Replays;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public partial class TestSceneOsuAnalysisContainer : OsuTestScene
{
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private TestReplayAnalysisOverlay analysisContainer = null!;
private ReplayAnalysisSettings settings = null!;
[Cached]
private OsuRulesetConfigManager config = new OsuRulesetConfigManager(null, new OsuRuleset().RulesetInfo);
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[SetUpSteps]
public void SetUpSteps()
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{
AddStep("create analysis container", () =>
{
Children = new Drawable[]
{
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new OsuPlayfieldAdjustmentContainer
{
Child = analysisContainer = new TestReplayAnalysisOverlay(fabricateReplay()),
},
settings = new ReplayAnalysisSettings(config),
};
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settings.ShowClickMarkers.Value = false;
settings.ShowAimMarkers.Value = false;
settings.ShowCursorPath.Value = false;
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});
}
[Test]
public void TestEverythingOn()
{
AddStep("enable everything", () =>
{
settings.ShowClickMarkers.Value = true;
settings.ShowAimMarkers.Value = true;
settings.ShowCursorPath.Value = true;
});
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}
[Test]
public void TestHitMarkers()
{
AddStep("enable hit markers", () => settings.ShowClickMarkers.Value = true);
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AddUntilStep("hit markers visible", () => analysisContainer.HitMarkersVisible);
AddStep("disable hit markers", () => settings.ShowClickMarkers.Value = false);
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AddUntilStep("hit markers not visible", () => !analysisContainer.HitMarkersVisible);
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}
[Test]
public void TestAimMarker()
{
AddStep("enable aim markers", () => settings.ShowAimMarkers.Value = true);
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AddUntilStep("aim markers visible", () => analysisContainer.AimMarkersVisible);
AddStep("disable aim markers", () => settings.ShowAimMarkers.Value = false);
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AddUntilStep("aim markers not visible", () => !analysisContainer.AimMarkersVisible);
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}
[Test]
public void TestAimLines()
{
AddStep("enable aim lines", () => settings.ShowCursorPath.Value = true);
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AddUntilStep("aim lines visible", () => analysisContainer.AimLinesVisible);
AddStep("disable aim lines", () => settings.ShowCursorPath.Value = false);
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AddUntilStep("aim lines not visible", () => !analysisContainer.AimLinesVisible);
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}
private Replay fabricateReplay()
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{
var frames = new List<ReplayFrame>();
var random = new Random();
int posX = 250;
int posY = 250;
var actions = new HashSet<OsuAction>();
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for (int i = 0; i < 1000; i++)
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{
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posX = Math.Clamp(posX + random.Next(-20, 21), -100, 600);
posY = Math.Clamp(posY + random.Next(-20, 21), -100, 600);
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if (random.NextDouble() > (actions.Count == 0 ? 0.9 : 0.95))
{
actions.Add(random.NextDouble() > 0.5 ? OsuAction.LeftButton : OsuAction.RightButton);
}
else if (random.NextDouble() > 0.7)
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{
actions.Remove(random.NextDouble() > 0.5 ? OsuAction.LeftButton : OsuAction.RightButton);
}
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frames.Add(new OsuReplayFrame
{
Time = Time.Current + i * 15,
Position = new Vector2(posX, posY),
Actions = actions.ToList(),
});
}
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return new Replay { Frames = frames };
}
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private partial class TestReplayAnalysisOverlay : ReplayAnalysisOverlay
{
public TestReplayAnalysisOverlay(Replay replay)
: base(replay)
{
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}
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public bool HitMarkersVisible => ClickMarkers?.Alpha > 0 && ClickMarkers.Entries.Any();
public bool AimMarkersVisible => FrameMarkers?.Alpha > 0 && FrameMarkers.Entries.Any();
public bool AimLinesVisible => CursorPath?.Alpha > 0 && CursorPath.Vertices.Count > 1;
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}
}
}