1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-16 16:22:57 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Skinning/Default/DefaultReverseArrow.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

77 lines
2.6 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
2020-12-04 19:21:53 +08:00
using osu.Framework.Allocation;
2023-10-02 21:28:33 +08:00
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
2020-04-05 18:36:52 +08:00
using osu.Game.Rulesets.Objects.Drawables;
2020-12-04 19:21:53 +08:00
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
2020-12-04 19:21:53 +08:00
using osuTK;
2020-12-04 19:21:53 +08:00
namespace osu.Game.Rulesets.Osu.Skinning.Default
{
public partial class DefaultReverseArrow : CompositeDrawable
{
private DrawableSliderRepeat drawableRepeat { get; set; } = null!;
2020-04-05 17:45:10 +08:00
public DefaultReverseArrow()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
2023-09-20 11:48:15 +08:00
Size = OsuHitObject.OBJECT_DIMENSIONS;
InternalChild = new SpriteIcon
{
RelativeSizeAxes = Axes.Both,
2020-04-08 17:58:09 +08:00
Blending = BlendingParameters.Additive,
Icon = FontAwesome.Solid.ChevronRight,
Size = new Vector2(0.35f),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
}
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableObject)
{
drawableRepeat = (DrawableSliderRepeat)drawableObject;
drawableRepeat.ApplyCustomUpdateState += updateStateTransforms;
}
private void updateStateTransforms(DrawableHitObject hitObject, ArmedState state)
{
const double move_out_duration = 35;
const double move_in_duration = 250;
const double total = 300;
switch (state)
{
case ArmedState.Idle:
InternalChild.ScaleTo(1.3f, move_out_duration, Easing.Out)
.Then()
.ScaleTo(1f, move_in_duration, Easing.Out)
.Loop(total - (move_in_duration + move_out_duration));
break;
case ArmedState.Hit:
double animDuration = Math.Min(300, drawableRepeat.HitObject.SpanDuration);
InternalChild.ScaleTo(1.5f, animDuration, Easing.Out);
break;
}
}
protected override void Dispose(bool isDisposing)
2020-04-05 17:45:10 +08:00
{
base.Dispose(isDisposing);
2023-10-02 21:28:33 +08:00
if (drawableRepeat.IsNotNull())
drawableRepeat.ApplyCustomUpdateState -= updateStateTransforms;
2020-04-05 17:45:10 +08:00
}
}
}