1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-17 22:52:54 +08:00
osu-lazer/osu.Game/GameModes/Play/Taiko/TaikoPlayfield.cs

41 lines
1.2 KiB
C#
Raw Normal View History

2016-09-02 18:58:57 +08:00
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Drawables;
using osu.Framework.Graphics.Sprites;
using OpenTK;
using OpenTK.Graphics;
2016-10-10 16:17:26 +08:00
using osu.Framework;
2016-09-02 18:58:57 +08:00
namespace osu.Game.GameModes.Play.Taiko
{
public class TaikoPlayfield : Playfield
2016-09-02 18:58:57 +08:00
{
public TaikoPlayfield()
{
RelativeSizeAxes = Axes.X;
2016-09-02 18:58:57 +08:00
Size = new Vector2(1, 100);
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
}
2016-10-10 16:17:26 +08:00
public override void Load(BaseGame game)
2016-09-02 18:58:57 +08:00
{
2016-10-10 16:17:26 +08:00
base.Load(game);
2016-09-02 18:58:57 +08:00
Add(new Box { RelativeSizeAxes = Axes.Both, Alpha = 0.5f });
2016-09-02 18:58:57 +08:00
2016-09-21 12:12:05 +08:00
Add(new Sprite
2016-09-02 18:58:57 +08:00
{
2016-10-10 16:17:26 +08:00
Texture = game.Textures.Get(@"Menu/logo"),
2016-09-02 18:58:57 +08:00
Origin = Anchor.Centre,
2016-09-11 01:27:42 +08:00
Scale = new Vector2(0.2f),
RelativePositionAxes = Axes.Both,
2016-09-02 18:58:57 +08:00
Position = new Vector2(0.1f, 0.5f),
Colour = Color4.Gray
});
}
}
}