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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System ;
using System.Collections.Generic ;
using System.Diagnostics.CodeAnalysis ;
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using System.Linq ;
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using Newtonsoft.Json ;
using osu.Game.Rulesets ;
namespace osu.Game.Skinning
{
/// <summary>
/// A serialisable model describing layout of a <see cref="SkinComponentsContainer"/>.
/// May contain multiple configurations for different rulesets, each of which should manifest their own <see cref="SkinComponentsContainer"/> as required.
/// </summary>
[Serializable]
public class SkinLayoutInfo
{
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private const string global_identifier = @"global" ;
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[JsonIgnore]
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public IEnumerable < SerialisedDrawableInfo > AllDrawables = > DrawableInfo . Values . SelectMany ( v = > v ) ;
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[JsonProperty]
public Dictionary < string , SerialisedDrawableInfo [ ] > DrawableInfo { get ; set ; } = new Dictionary < string , SerialisedDrawableInfo [ ] > ( ) ;
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public bool TryGetDrawableInfo ( RulesetInfo ? ruleset , [ NotNullWhen ( true ) ] out SerialisedDrawableInfo [ ] ? components ) = >
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DrawableInfo . TryGetValue ( ruleset ? . ShortName ? ? global_identifier , out components ) ;
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public void Reset ( RulesetInfo ? ruleset ) = >
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DrawableInfo . Remove ( ruleset ? . ShortName ? ? global_identifier ) ;
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public void Update ( RulesetInfo ? ruleset , SerialisedDrawableInfo [ ] components ) = >
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DrawableInfo [ ruleset ? . ShortName ? ? global_identifier ] = components ;
}
}