1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-06 02:37:25 +08:00
osu-lazer/osu.Game/Rulesets/UI/IFrameStableClock.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

19 lines
562 B
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Screens.Play;
namespace osu.Game.Rulesets.UI
{
public interface IFrameStableClock : IGameplayClock
{
2020-10-27 13:10:12 +08:00
IBindable<bool> IsCatchingUp { get; }
2020-10-27 17:13:45 +08:00
2020-11-01 22:21:24 +08:00
/// <summary>
/// Whether the frame stable clock is waiting on new frames to arrive to be able to progress time.
/// </summary>
2020-10-27 17:13:45 +08:00
IBindable<bool> WaitingOnFrames { get; }
}
}