1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-07 01:07:24 +08:00
osu-lazer/osu.Game/Rulesets/Mods/ModSuddenDeath.cs

33 lines
1.2 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
using System;
using osu.Framework.Graphics.Sprites;
2018-04-13 17:19:50 +08:00
using osu.Game.Graphics;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
2018-04-13 17:19:50 +08:00
namespace osu.Game.Rulesets.Mods
{
public abstract class ModSuddenDeath : Mod, IApplicableToScoreProcessor
{
public override string Name => "Sudden Death";
public override string Acronym => "SD";
public override IconUsage Icon => OsuIcon.ModSuddendeath;
2018-04-13 17:19:50 +08:00
public override ModType Type => ModType.DifficultyIncrease;
public override string Description => "Miss and fail.";
public override double ScoreMultiplier => 1;
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModNoFail), typeof(ModRelax), typeof(ModAutoplay) };
public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
{
scoreProcessor.FailConditions += FailCondition;
}
public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
2018-04-13 17:19:50 +08:00
protected virtual bool FailCondition(ScoreProcessor scoreProcessor) => scoreProcessor.Combo.Value == 0;
}
}