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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-10-28 13:40:19 +08:00
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Rulesets.Mods
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{
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/// <summary>
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/// Interface for a <see cref="Mod"/> that applies changes to a <see cref="Beatmap"/>
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/// after conversion and post-processing has completed.
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/// </summary>
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public interface IApplicableToBeatmap<TObject> : IApplicableMod
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where TObject : HitObject
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{
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/// <summary>
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/// Applies this <see cref="IApplicableToBeatmap{TObject}"/> to a <see cref="Beatmap{TObject}"/>.
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/// </summary>
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/// <param name="beatmap">The <see cref="Beatmap{TObject}"/> to apply to.</param>
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void ApplyToBeatmap(Beatmap<TObject> beatmap);
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2018-10-28 13:40:19 +08:00
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}
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}
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