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osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneHitErrorMeter.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
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using NUnit.Framework;
using osu.Framework.Allocation;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Threading;
using osu.Framework.Utils;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Catch.Scoring;
using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Scoring;
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using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Scoring;
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using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
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using osu.Game.Screens.Play.HUD.HitErrorMeters;
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namespace osu.Game.Tests.Visual.Gameplay
{
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public class TestSceneHitErrorMeter : OsuTestScene
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{
[Cached]
private ScoreProcessor scoreProcessor = new ScoreProcessor();
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[Cached(typeof(DrawableRuleset))]
private TestDrawableRuleset drawableRuleset = new TestDrawableRuleset();
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public TestSceneHitErrorMeter()
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{
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recreateDisplay(new OsuHitWindows(), 5);
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AddRepeatStep("New random judgement", () => newJudgement(), 40);
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AddRepeatStep("New max negative", () => newJudgement(-drawableRuleset.HitWindows.WindowFor(HitResult.Meh)), 20);
AddRepeatStep("New max positive", () => newJudgement(drawableRuleset.HitWindows.WindowFor(HitResult.Meh)), 20);
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AddStep("New fixed judgement (50ms)", () => newJudgement(50));
AddStep("Judgement barrage", () =>
{
int runCount = 0;
ScheduledDelegate del = null;
del = Scheduler.AddDelayed(() =>
{
newJudgement(runCount++ / 10f);
if (runCount == 500)
// ReSharper disable once AccessToModifiedClosure
del?.Cancel();
}, 10, true);
});
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}
[Test]
public void TestOsu()
{
AddStep("OD 1", () => recreateDisplay(new OsuHitWindows(), 1));
AddStep("OD 10", () => recreateDisplay(new OsuHitWindows(), 10));
}
[Test]
public void TestTaiko()
{
AddStep("OD 1", () => recreateDisplay(new TaikoHitWindows(), 1));
AddStep("OD 10", () => recreateDisplay(new TaikoHitWindows(), 10));
}
[Test]
public void TestMania()
{
AddStep("OD 1", () => recreateDisplay(new ManiaHitWindows(), 1));
AddStep("OD 10", () => recreateDisplay(new ManiaHitWindows(), 10));
}
[Test]
public void TestCatch()
{
AddStep("OD 1", () => recreateDisplay(new CatchHitWindows(), 1));
AddStep("OD 10", () => recreateDisplay(new CatchHitWindows(), 10));
}
private void recreateDisplay(HitWindows hitWindows, float overallDifficulty)
{
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hitWindows?.SetDifficulty(overallDifficulty);
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drawableRuleset.HitWindows = hitWindows;
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Clear();
Add(new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Direction = FillDirection.Vertical,
AutoSizeAxes = Axes.Both,
Children = new[]
{
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new OsuSpriteText { Text = $@"Great: {hitWindows?.WindowFor(HitResult.Great)}" },
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new OsuSpriteText { Text = $@"Good: {hitWindows?.WindowFor(HitResult.Ok)}" },
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new OsuSpriteText { Text = $@"Meh: {hitWindows?.WindowFor(HitResult.Meh)}" },
}
});
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Add(new BarHitErrorMeter
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{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
});
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Add(new BarHitErrorMeter
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
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});
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Add(new BarHitErrorMeter
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.CentreLeft,
Rotation = 270,
});
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Add(new ColourHitErrorMeter
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{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Margin = new MarginPadding { Right = 50 }
});
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Add(new ColourHitErrorMeter
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{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Margin = new MarginPadding { Left = 50 }
});
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Add(new ColourHitErrorMeter
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.CentreLeft,
Rotation = 270,
Margin = new MarginPadding { Left = 50 }
});
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}
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private void newJudgement(double offset = 0)
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{
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scoreProcessor.ApplyResult(new JudgementResult(new HitCircle { HitWindows = drawableRuleset.HitWindows }, new Judgement())
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{
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TimeOffset = offset == 0 ? RNG.Next(-150, 150) : offset,
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Type = HitResult.Perfect,
});
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}
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[SuppressMessage("ReSharper", "UnassignedGetOnlyAutoProperty")]
private class TestDrawableRuleset : DrawableRuleset
{
public HitWindows HitWindows;
public override IEnumerable<HitObject> Objects => new[] { new HitCircle { HitWindows = HitWindows } };
public override event Action<JudgementResult> NewResult;
public override event Action<JudgementResult> RevertResult;
public override Playfield Playfield { get; }
public override Container Overlays { get; }
public override Container FrameStableComponents { get; }
public override IFrameStableClock FrameStableClock { get; }
public override IReadOnlyList<Mod> Mods { get; }
public override double GameplayStartTime { get; }
public override GameplayCursorContainer Cursor { get; }
public TestDrawableRuleset()
: base(new OsuRuleset())
{
// won't compile without this.
NewResult?.Invoke(null);
RevertResult?.Invoke(null);
}
public override void SetReplayScore(Score replayScore) => throw new NotImplementedException();
public override void SetRecordTarget(Score score) => throw new NotImplementedException();
public override void RequestResume(Action continueResume) => throw new NotImplementedException();
public override void CancelResume() => throw new NotImplementedException();
}
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}
}