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osu-lazer/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableRepeatPoint.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
using osu.Game.Graphics;
using osu.Game.Rulesets.Osu.Judgements;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableRepeatPoint : DrawableOsuHitObject
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{
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private readonly RepeatPoint repeatPoint;
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private readonly DrawableSlider drawableSlider;
public double FadeInTime;
public double FadeOutTime;
public DrawableRepeatPoint(RepeatPoint repeatPoint, DrawableSlider drawableSlider)
: base(repeatPoint)
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{
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this.repeatPoint = repeatPoint;
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this.drawableSlider = drawableSlider;
// The containing DrawableSlider is updated before us and clears our transforms, so we need to be
// present to get updated and have UpdateState correctly called when rewinding.
AlwaysPresent = true;
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AutoSizeAxes = Axes.Both;
Blending = BlendingMode.Additive;
Origin = Anchor.Centre;
Children = new Drawable[]
{
new SpriteIcon
{
Icon = FontAwesome.fa_eercast,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(32),
}
};
}
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
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if (repeatPoint.StartTime <= Time.Current)
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AddJudgement(new OsuJudgement { Result = drawableSlider.Tracking ? HitResult.Great : HitResult.Miss });
}
protected override void UpdateInitialState()
{
base.UpdateInitialState();
Scale = new Vector2(0.5f);
}
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protected override void UpdatePreemptState()
{
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var animIn = Math.Min(150, repeatPoint.StartTime - FadeInTime);
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this.FadeIn(animIn).ScaleTo(1.2f, animIn)
.Then()
.ScaleTo(1, 150, Easing.Out);
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}
protected override void UpdateCurrentState(ArmedState state)
{
switch (state)
{
case ArmedState.Idle:
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this.Delay(FadeOutTime - repeatPoint.StartTime).FadeOut();
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break;
case ArmedState.Miss:
this.FadeOut(160);
break;
case ArmedState.Hit:
this.FadeOut(120, Easing.OutQuint)
.ScaleTo(Scale * 1.5f, 120, Easing.OutQuint);
break;
}
}
}
}