1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-22 16:07:25 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderBouncer.cs

80 lines
2.6 KiB
C#
Raw Normal View History

2017-09-27 00:13:34 +08:00
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
using osu.Game.Graphics;
using osu.Game.Rulesets.Osu.Judgements;
2017-09-27 00:21:39 +08:00
namespace osu.Game.Rulesets.Osu.Objects.Drawables
2017-09-27 00:13:34 +08:00
{
public class DrawableSliderBouncer : DrawableOsuHitObject
{
private readonly SliderBouncer sliderBouncer;
private readonly DrawableSlider drawableSlider;
public double FadeInTime;
public double FadeOutTime;
public override bool RemoveWhenNotAlive => false;
public DrawableSliderBouncer(SliderBouncer sliderBouncer, DrawableSlider drawableSlider) : base(sliderBouncer)
{
this.sliderBouncer = sliderBouncer;
this.drawableSlider = drawableSlider;
AutoSizeAxes = Axes.Both;
Blending = BlendingMode.Additive;
Origin = Anchor.Centre;
Children = new Drawable[]
{
new SpriteIcon
{
Icon = FontAwesome.fa_eercast,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(32),
}
};
}
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (sliderBouncer.StartTime <= Time.Current)
AddJudgement(new OsuJudgement { Result = drawableSlider.Tracking ? HitResult.Great : HitResult.Miss });
}
protected override void UpdatePreemptState()
{
var animIn = Math.Min(150, sliderBouncer.StartTime - FadeInTime);
this.Animate(
d => d.FadeIn(animIn),
d => d.ScaleTo(0.5f).ScaleTo(1.2f, animIn)
).Then(
d => d.ScaleTo(1, 150, Easing.Out)
);
}
protected override void UpdateCurrentState(ArmedState state)
{
switch (state)
{
case ArmedState.Idle:
this.Delay(FadeOutTime - sliderBouncer.StartTime).FadeOut();
break;
case ArmedState.Miss:
this.FadeOut(160);
break;
case ArmedState.Hit:
this.FadeOut(120, Easing.OutQuint)
.ScaleTo(Scale * 1.5f, 120, Easing.OutQuint);
break;
}
}
}
}