2020-12-20 22:40:19 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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2020-12-24 15:53:25 +08:00
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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2020-12-20 22:40:19 +08:00
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using osu.Framework.Bindables;
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using osu.Framework.Screens;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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2020-12-25 12:38:11 +08:00
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using osu.Game.Online.Rooms;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Play;
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2020-12-25 23:50:00 +08:00
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namespace osu.Game.Screens.OnlinePlay.Match
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{
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[Cached(typeof(IPreviewTrackOwner))]
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public abstract class RoomSubScreen : OnlinePlaySubScreen, IPreviewTrackOwner
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{
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protected readonly Bindable<PlaylistItem> SelectedItem = new Bindable<PlaylistItem>();
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public override bool DisallowExternalBeatmapRulesetChanges => true;
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private SampleChannel sampleStart;
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[Resolved(typeof(Room), nameof(Room.Playlist))]
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protected BindableList<PlaylistItem> Playlist { get; private set; }
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[Resolved]
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private MusicController music { get; set; }
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[Resolved]
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private BeatmapManager beatmapManager { get; set; }
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[Resolved(canBeNull: true)]
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protected OnlinePlayScreen ParentScreen { get; private set; }
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private IBindable<WeakReference<BeatmapSetInfo>> managerUpdated;
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2021-01-17 04:02:30 +08:00
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[Cached]
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protected readonly MultiplayerBeatmapTracker BeatmapTracker;
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protected RoomSubScreen()
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{
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InternalChild = BeatmapTracker = new MultiplayerBeatmapTracker
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{
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SelectedItem = { BindTarget = SelectedItem },
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};
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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sampleStart = audio.Samples.Get(@"SongSelect/confirm-selection");
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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SelectedItem.BindValueChanged(_ => Scheduler.AddOnce(selectedItemChanged));
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SelectedItem.Value = Playlist.FirstOrDefault();
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managerUpdated = beatmapManager.ItemUpdated.GetBoundCopy();
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managerUpdated.BindValueChanged(beatmapUpdated);
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}
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public override void OnEntering(IScreen last)
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{
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base.OnEntering(last);
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beginHandlingTrack();
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}
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public override void OnSuspending(IScreen next)
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{
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endHandlingTrack();
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base.OnSuspending(next);
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}
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public override void OnResuming(IScreen last)
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{
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base.OnResuming(last);
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beginHandlingTrack();
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}
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public override bool OnExiting(IScreen next)
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{
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RoomManager?.PartRoom();
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Mods.Value = Array.Empty<Mod>();
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endHandlingTrack();
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return base.OnExiting(next);
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}
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protected void StartPlay(Func<Player> player)
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{
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sampleStart?.Play();
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ParentScreen?.Push(new PlayerLoader(player));
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}
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private void selectedItemChanged()
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{
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updateWorkingBeatmap();
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var item = SelectedItem.Value;
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Mods.Value = item?.RequiredMods?.ToArray() ?? Array.Empty<Mod>();
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if (item?.Ruleset != null)
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Ruleset.Value = item.Ruleset.Value;
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}
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private void beatmapUpdated(ValueChangedEvent<WeakReference<BeatmapSetInfo>> weakSet) => Schedule(updateWorkingBeatmap);
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private void updateWorkingBeatmap()
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{
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var beatmap = SelectedItem.Value?.Beatmap.Value;
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// Retrieve the corresponding local beatmap, since we can't directly use the playlist's beatmap info
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var localBeatmap = beatmap == null ? null : beatmapManager.QueryBeatmap(b => b.OnlineBeatmapID == beatmap.OnlineBeatmapID);
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Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap);
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}
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private void beginHandlingTrack()
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{
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Beatmap.BindValueChanged(applyLoopingToTrack, true);
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}
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private void endHandlingTrack()
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{
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Beatmap.ValueChanged -= applyLoopingToTrack;
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cancelTrackLooping();
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}
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private void applyLoopingToTrack(ValueChangedEvent<WorkingBeatmap> _ = null)
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{
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if (!this.IsCurrentScreen())
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return;
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var track = Beatmap.Value?.Track;
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if (track != null)
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{
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track.RestartPoint = Beatmap.Value.Metadata.PreviewTime;
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track.Looping = true;
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music?.EnsurePlayingSomething();
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}
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}
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private void cancelTrackLooping()
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{
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var track = Beatmap?.Value?.Track;
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if (track != null)
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{
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track.Looping = false;
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track.RestartPoint = 0;
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}
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}
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}
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}
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