2018-04-13 17:19:50 +08:00
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.ComponentModel;
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using System.Linq;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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2018-11-29 12:22:45 +08:00
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using osu.Game.Scoring;
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2018-04-13 17:19:50 +08:00
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using osu.Game.Screens.Play;
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namespace osu.Game.Tests.Visual
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{
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[Description("Player instantiated with a replay.")]
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public class TestCaseReplay : TestCasePlayer
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{
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2018-06-06 19:21:47 +08:00
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protected override Player CreatePlayer(Ruleset ruleset)
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2018-04-13 17:19:50 +08:00
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{
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// We create a dummy RulesetContainer just to get the replay - we don't want to use mods here
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// to simulate setting a replay rather than having the replay already set for us
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2018-06-06 19:21:47 +08:00
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Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
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var dummyRulesetContainer = ruleset.CreateRulesetContainerWith(Beatmap.Value);
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2018-04-13 17:19:50 +08:00
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// Reset the mods
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2018-06-06 19:21:47 +08:00
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Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Where(m => !(m is ModAutoplay));
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2018-04-13 17:19:50 +08:00
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2018-12-04 03:37:26 +08:00
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return new ReplayPlayer(new Score { Replay = dummyRulesetContainer.ReplayScore.Replay });
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2018-04-13 17:19:50 +08:00
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}
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}
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}
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