2020-01-02 10:46:18 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2025-01-21 19:16:36 +08:00
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Input.Events;
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2020-01-02 10:46:18 +08:00
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Edit.Blueprints;
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2021-05-13 18:53:32 +08:00
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using osu.Game.Rulesets.Mania.Objects;
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2021-04-27 14:40:35 +08:00
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using osu.Game.Rulesets.Objects;
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2020-01-02 10:46:18 +08:00
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using osu.Game.Screens.Edit.Compose.Components;
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2025-01-21 19:16:36 +08:00
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using osuTK;
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2020-01-02 10:46:18 +08:00
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namespace osu.Game.Rulesets.Mania.Edit
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{
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public partial class ManiaBlueprintContainer : ComposeBlueprintContainer
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{
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public new ManiaHitObjectComposer Composer => (ManiaHitObjectComposer)base.Composer;
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public ManiaBlueprintContainer(ManiaHitObjectComposer composer)
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2020-11-12 18:52:02 +08:00
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: base(composer)
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2020-01-15 18:09:49 +08:00
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{
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}
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2023-06-23 23:59:36 +08:00
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public override HitObjectSelectionBlueprint? CreateHitObjectBlueprintFor(HitObject hitObject)
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2020-01-02 10:46:18 +08:00
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{
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switch (hitObject)
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{
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case Note note:
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return new NoteSelectionBlueprint(note);
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2021-05-13 18:53:32 +08:00
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case HoldNote holdNote:
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return new HoldNoteSelectionBlueprint(holdNote);
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}
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return base.CreateHitObjectBlueprintFor(hitObject);
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2020-01-02 10:46:18 +08:00
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}
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2020-04-23 16:41:33 +08:00
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2021-04-27 14:40:35 +08:00
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protected override SelectionHandler<HitObject> CreateSelectionHandler() => new ManiaSelectionHandler();
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2022-10-11 13:23:17 +08:00
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2022-10-11 15:54:41 +08:00
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protected sealed override DragBox CreateDragBox() => new ScrollingDragBox(Composer.Playfield);
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protected override bool TryMoveBlueprints(DragEvent e, IList<(SelectionBlueprint<HitObject> blueprint, Vector2[] originalSnapPositions)> blueprints)
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{
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Vector2 distanceTravelled = e.ScreenSpaceMousePosition - e.ScreenSpaceMouseDownPosition;
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// The final movement position, relative to movementBlueprintOriginalPosition.
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Vector2 movePosition = blueprints.First().originalSnapPositions.First() + distanceTravelled;
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// Retrieve a snapped position.
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var result = Composer.FindSnappedPositionAndTime(movePosition);
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var referenceBlueprint = blueprints.First().blueprint;
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bool moved = SelectionHandler.HandleMovement(new MoveSelectionEvent<HitObject>(referenceBlueprint, result.ScreenSpacePosition - referenceBlueprint.ScreenSpaceSelectionPoint));
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if (moved)
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ApplySnapResultTime(result, referenceBlueprint.Item.StartTime);
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return moved;
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}
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2020-01-02 10:46:18 +08:00
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}
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}
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