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osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
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using osu.Framework.Graphics;
using osu.Framework.MathUtils;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Play;
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namespace osu.Game.Tests.Visual.Gameplay
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{
[TestFixture]
public class TestSceneSongProgress : OsuTestScene
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{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(SongProgressBar),
};
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private SongProgress progress;
private TestSongProgressGraph graph;
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private readonly StopwatchClock clock;
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private readonly FramedClock framedClock;
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[Cached]
private readonly GameplayClock gameplayClock;
public TestSceneSongProgress()
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{
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clock = new StopwatchClock();
gameplayClock = new GameplayClock(framedClock = new FramedClock(clock));
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}
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[SetUpSteps]
public void SetupSteps()
{
AddStep("add new song progress", () =>
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{
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if (progress != null)
{
progress.Expire();
progress = null;
}
Add(progress = new SongProgress
{
RelativeSizeAxes = Axes.X,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
});
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});
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AddStep("add new big graph", () =>
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{
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if (graph != null)
{
graph.Expire();
graph = null;
}
Add(graph = new TestSongProgressGraph
{
RelativeSizeAxes = Axes.X,
Height = 200,
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
});
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});
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AddStep("reset clock", clock.Reset);
}
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[Test]
public void TestGraphRecreation()
{
AddAssert("ensure not created", () => graph.CreationCount == 0);
AddStep("display values", displayRandomValues);
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AddUntilStep("wait for creation count", () => graph.CreationCount == 1);
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AddRepeatStep("new values", displayRandomValues, 5);
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AddWaitStep("wait some", 5);
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AddAssert("ensure recreation debounced", () => graph.CreationCount == 2);
}
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[Test]
public void TestDisplay()
{
AddStep("display max values", displayMaxValues);
AddStep("start", clock.Start);
AddStep("show bar", () => progress.AllowSeeking = true);
AddStep("hide graph", () => progress.CollapseGraph.Value = true);
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AddStep("hide Bar", () => progress.AllowSeeking = false);
AddStep("show bar", () => progress.AllowSeeking = true);
AddStep("show graph", () => progress.CollapseGraph.Value = false);
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AddStep("stop", clock.Stop);
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}
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private void displayRandomValues()
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{
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var objects = new List<HitObject>();
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for (double i = 0; i < 5000; i += RNG.NextDouble() * 10 + i / 1000)
objects.Add(new HitObject { StartTime = i });
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replaceObjects(objects);
}
private void displayMaxValues()
{
var objects = new List<HitObject>();
for (double i = 0; i < 5000; i++)
objects.Add(new HitObject { StartTime = i });
replaceObjects(objects);
}
private void replaceObjects(List<HitObject> objects)
{
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progress.Objects = objects;
graph.Objects = objects;
progress.RequestSeek = pos => clock.Seek(pos);
}
protected override void Update()
{
base.Update();
framedClock.ProcessFrame();
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}
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private class TestSongProgressGraph : SongProgressGraph
{
public int CreationCount { get; private set; }
protected override void RecreateGraph()
{
base.RecreateGraph();
CreationCount++;
}
}
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}
}