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81 lines
2.5 KiB
C#
81 lines
2.5 KiB
C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Input.Bindings;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Screens.Edit.Components;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Edit
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{
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public partial class TransformToolboxGroup : EditorToolboxGroup, IKeyBindingHandler<GlobalAction>
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{
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private readonly Bindable<bool> canRotate = new BindableBool();
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private EditorToolButton rotateButton = null!;
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public SelectionRotationHandler RotationHandler { get; init; } = null!;
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public TransformToolboxGroup()
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: base("transform")
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Child = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(5),
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Children = new Drawable[]
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{
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rotateButton = new EditorToolButton("Rotate",
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() => new SpriteIcon { Icon = FontAwesome.Solid.Undo },
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() => new PreciseRotationPopover(RotationHandler)),
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// TODO: scale
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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// bindings to `Enabled` on the buttons are decoupled on purpose
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// due to the weird `OsuButton` behaviour of resetting `Enabled` to `false` when `Action` is set.
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canRotate.BindTo(RotationHandler.CanRotate);
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canRotate.BindValueChanged(_ => rotateButton.Enabled.Value = canRotate.Value, true);
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}
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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if (e.Repeat) return false;
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switch (e.Action)
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{
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case GlobalAction.EditorToggleRotateControl:
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{
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rotateButton.TriggerClick();
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return true;
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}
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}
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return false;
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}
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
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{
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}
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}
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}
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