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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation ;
namespace osu.Game.Localisation
{
public static class SkinSettingsStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.SkinSettings" ;
/// <summary>
/// "Skin"
/// </summary>
public static LocalisableString SkinSectionHeader = > new TranslatableString ( getKey ( @"skin_section_header" ) , @"Skin" ) ;
/// <summary>
/// "Skin layout editor"
/// </summary>
public static LocalisableString SkinLayoutEditor = > new TranslatableString ( getKey ( @"skin_layout_editor" ) , @"Skin layout editor" ) ;
/// <summary>
/// "Gameplay cursor size"
/// </summary>
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public static LocalisableString GameplayCursorSize = > new TranslatableString ( getKey ( @"gameplay_cursor_size" ) , @"Gameplay cursor size" ) ;
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/// <summary>
/// "Adjust gameplay cursor size based on current beatmap"
/// </summary>
public static LocalisableString AutoCursorSize = > new TranslatableString ( getKey ( @"auto_cursor_size" ) , @"Adjust gameplay cursor size based on current beatmap" ) ;
/// <summary>
/// "Beatmap skins"
/// </summary>
public static LocalisableString BeatmapSkins = > new TranslatableString ( getKey ( @"beatmap_skins" ) , @"Beatmap skins" ) ;
/// <summary>
/// "Beatmap colours"
/// </summary>
public static LocalisableString BeatmapColours = > new TranslatableString ( getKey ( @"beatmap_colours" ) , @"Beatmap colours" ) ;
/// <summary>
/// "Beatmap hitsounds"
/// </summary>
public static LocalisableString BeatmapHitsounds = > new TranslatableString ( getKey ( @"beatmap_hitsounds" ) , @"Beatmap hitsounds" ) ;
/// <summary>
/// "Export selected skin"
/// </summary>
public static LocalisableString ExportSkinButton = > new TranslatableString ( getKey ( @"export_skin_button" ) , @"Export selected skin" ) ;
private static string getKey ( string key ) = > $"{prefix}:{key}" ;
}
}