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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation ;
using osu.Framework.Configuration ;
using osu.Framework.Graphics ;
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using osu.Framework.Platform ;
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using osu.Game.Configuration ;
namespace osu.Game.Overlays.Settings.Sections.Graphics
{
public class RendererSettings : SettingsSubsection
{
protected override string Header = > "Renderer" ;
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private SettingsEnumDropdown < FrameSync > frameLimiterDropdown ;
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[BackgroundDependencyLoader]
private void load ( FrameworkConfigManager config , OsuConfigManager osuConfig )
{
// NOTE: Compatability mode omitted
Children = new Drawable [ ]
{
// TODO: this needs to be a custom dropdown at some point
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frameLimiterDropdown = new SettingsEnumDropdown < FrameSync >
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{
LabelText = "Frame limiter" ,
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Current = config . GetBindable < FrameSync > ( FrameworkSetting . FrameSync )
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} ,
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new SettingsEnumDropdown < ExecutionMode >
{
LabelText = "Threading mode" ,
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Current = config . GetBindable < ExecutionMode > ( FrameworkSetting . ExecutionMode )
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} ,
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new SettingsCheckbox
{
LabelText = "Show FPS" ,
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Current = osuConfig . GetBindable < bool > ( OsuSetting . ShowFpsDisplay )
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} ,
} ;
}
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protected override void LoadComplete ( )
{
base . LoadComplete ( ) ;
frameLimiterDropdown . Current . BindValueChanged ( limit = >
{
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const string unlimited_frames_note = "Using unlimited frame limiter can lead to stutters, bad performance and overheating. It will not improve perceived latency. \"2x refresh rate\" is recommended." ;
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frameLimiterDropdown . WarningText = limit . NewValue = = FrameSync . Unlimited ? unlimited_frames_note : string . Empty ;
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} , true ) ;
}
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}
}