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osu-lazer/osu.Game/Overlays/Settings/Sections/Graphics/RendererSettings.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
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using osu.Framework.Platform;
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using osu.Game.Configuration;
namespace osu.Game.Overlays.Settings.Sections.Graphics
{
public class RendererSettings : SettingsSubsection
{
protected override string Header => "Renderer";
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private SettingsEnumDropdown<FrameSync> frameLimiterDropdown;
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[BackgroundDependencyLoader]
private void load(FrameworkConfigManager config, OsuConfigManager osuConfig)
{
// NOTE: Compatability mode omitted
Children = new Drawable[]
{
// TODO: this needs to be a custom dropdown at some point
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frameLimiterDropdown = new SettingsEnumDropdown<FrameSync>
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{
LabelText = "Frame limiter",
Current = config.GetBindable<FrameSync>(FrameworkSetting.FrameSync)
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},
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new SettingsEnumDropdown<ExecutionMode>
{
LabelText = "Threading mode",
Current = config.GetBindable<ExecutionMode>(FrameworkSetting.ExecutionMode)
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},
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new SettingsCheckbox
{
LabelText = "Show FPS",
Current = osuConfig.GetBindable<bool>(OsuSetting.ShowFpsDisplay)
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},
};
}
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protected override void LoadComplete()
{
base.LoadComplete();
frameLimiterDropdown.Current.BindValueChanged(limit =>
{
const string unlimited_frames_note = "Using unlimited frame limiter can lead to stutters, bad performance and overheating. It will not improve perceived latency. \"2x refresh rate\" is recommended.";
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frameLimiterDropdown.WarningText = limit.NewValue == FrameSync.Unlimited ? unlimited_frames_note : string.Empty;
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}, true);
}
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}
}