// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Platform; using osu.Game.Configuration; namespace osu.Game.Overlays.Settings.Sections.Graphics { public class RendererSettings : SettingsSubsection { protected override string Header => "Renderer"; private SettingsEnumDropdown frameLimiterDropdown; [BackgroundDependencyLoader] private void load(FrameworkConfigManager config, OsuConfigManager osuConfig) { // NOTE: Compatability mode omitted Children = new Drawable[] { // TODO: this needs to be a custom dropdown at some point frameLimiterDropdown = new SettingsEnumDropdown { LabelText = "Frame limiter", Current = config.GetBindable(FrameworkSetting.FrameSync) }, new SettingsEnumDropdown { LabelText = "Threading mode", Current = config.GetBindable(FrameworkSetting.ExecutionMode) }, new SettingsCheckbox { LabelText = "Show FPS", Current = osuConfig.GetBindable(OsuSetting.ShowFpsDisplay) }, }; } protected override void LoadComplete() { base.LoadComplete(); frameLimiterDropdown.Current.BindValueChanged(limit => { const string unlimited_frames_note = "Using unlimited frame limiter can lead to stutters, bad performance and overheating. It will not improve perceived latency. \"2x refresh rate\" is recommended."; frameLimiterDropdown.WarningText = limit.NewValue == FrameSync.Unlimited ? unlimited_frames_note : string.Empty; }, true); } } }