2018-04-13 17:19:50 +08:00
|
|
|
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
|
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
|
|
|
|
|
|
using System;
|
2018-05-15 16:36:29 +08:00
|
|
|
|
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
|
2018-12-08 14:52:12 +08:00
|
|
|
|
using osuTK;
|
2018-04-13 17:19:50 +08:00
|
|
|
|
|
2018-05-15 16:36:29 +08:00
|
|
|
|
namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
2018-04-13 17:19:50 +08:00
|
|
|
|
{
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Represents the skill required to correctly aim at every object in the map with a uniform CircleSize and normalized distances.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public class Aim : Skill
|
|
|
|
|
{
|
2018-12-08 14:52:12 +08:00
|
|
|
|
private const double angle_bonus_begin = 5 * Math.PI / 12;
|
|
|
|
|
|
2018-04-13 17:19:50 +08:00
|
|
|
|
protected override double SkillMultiplier => 26.25;
|
|
|
|
|
protected override double StrainDecayBase => 0.15;
|
|
|
|
|
|
2018-10-10 17:53:54 +08:00
|
|
|
|
protected override double StrainValueOf(OsuDifficultyHitObject current)
|
2018-12-08 14:01:26 +08:00
|
|
|
|
{
|
2018-12-08 14:52:12 +08:00
|
|
|
|
double angleBonus = 0;
|
2018-12-08 14:01:26 +08:00
|
|
|
|
|
2018-12-21 13:52:43 +08:00
|
|
|
|
double result = 0;
|
2018-12-08 14:01:26 +08:00
|
|
|
|
|
2018-12-21 13:52:43 +08:00
|
|
|
|
if (Previous.Count > 0)
|
|
|
|
|
{
|
|
|
|
|
if (current.Angle != null)
|
2018-12-21 21:52:27 +08:00
|
|
|
|
{
|
|
|
|
|
angleBonus = Math.Min(
|
|
|
|
|
(Previous[0].JumpDistance - STREAM_SPACING_THRESHOLD) * Math.Sin(current.Angle.Value - angle_bonus_begin),
|
|
|
|
|
(current.JumpDistance - STREAM_SPACING_THRESHOLD) * Math.Sin(current.Angle.Value - angle_bonus_begin)
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
|
2018-12-21 14:16:00 +08:00
|
|
|
|
result = 2 * Math.Pow(Math.Max(0, angleBonus), 0.99) / Previous[0].StrainTime;
|
2018-12-21 13:52:43 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return result + (Math.Pow(current.TravelDistance, 0.99) + Math.Pow(current.JumpDistance, 0.99)) / current.StrainTime;
|
2018-12-08 14:01:26 +08:00
|
|
|
|
}
|
2018-04-13 17:19:50 +08:00
|
|
|
|
}
|
|
|
|
|
}
|