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osu-lazer/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
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using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
using osuTK;
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namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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{
/// <summary>
/// Represents the skill required to correctly aim at every object in the map with a uniform CircleSize and normalized distances.
/// </summary>
public class Aim : Skill
{
private const double angle_bonus_begin = 5 * Math.PI / 12;
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protected override double SkillMultiplier => 26.25;
protected override double StrainDecayBase => 0.15;
protected override double StrainValueOf(OsuDifficultyHitObject current)
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{
double angleBonus = 0;
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double result = 0;
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if (Previous.Count > 0)
{
if (current.Angle != null)
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{
angleBonus = Math.Min(
(Previous[0].JumpDistance - STREAM_SPACING_THRESHOLD) * Math.Sin(current.Angle.Value - angle_bonus_begin),
(current.JumpDistance - STREAM_SPACING_THRESHOLD) * Math.Sin(current.Angle.Value - angle_bonus_begin)
);
}
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result = 2 * Math.Pow(Math.Max(0, angleBonus), 0.99) / Previous[0].StrainTime;
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}
return result + (Math.Pow(current.TravelDistance, 0.99) + Math.Pow(current.JumpDistance, 0.99)) / current.StrainTime;
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}
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}
}