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osu-lazer/osu.Game.Rulesets.Catch/Objects/CatchBaseHit.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Objects
{
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public abstract class CatchBaseHit : HitObject, IHasXPosition, IHasCombo
{
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public float X { get; set; }
public Color4 ComboColour { get; set; } = Color4.Gray;
public int ComboIndex { get; set; }
public virtual bool NewCombo { get; set; }
/// <summary>
/// The next fruit starts a new combo. Used for explodey.
/// </summary>
public virtual bool LastInCombo { get; set; }
}
}