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osu-lazer/osu.Game/Graphics/Background/Background.cs

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.Containers;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Framework;
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using System.Threading.Tasks;
using osu.Framework.Graphics.Textures;
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namespace osu.Game.Graphics.Background
{
class Background : Container
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{
protected Sprite BackgroundSprite;
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string textureName;
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public Background(string textureName = @"Backgrounds/bg1")
{
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this.textureName = textureName;
RelativeSizeAxes = Axes.Both;
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Depth = float.MinValue;
}
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protected override void Load(BaseGame game)
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{
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base.Load(game);
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Add(BackgroundSprite = new Sprite
{
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Texture = game.Textures.Get(textureName),
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Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = Color4.DarkGray
});
}
protected override void Update()
{
base.Update();
BackgroundSprite.Scale = new Vector2(Math.Max(DrawSize.X / BackgroundSprite.DrawSize.X, DrawSize.Y / BackgroundSprite.DrawSize.Y));
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}
}
}