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osu-lazer/osu.Game/Screens/Multi/IRoomManager.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
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using osu.Framework.Bindables;
using osu.Game.Online.Multiplayer;
namespace osu.Game.Screens.Multi
{
public interface IRoomManager
{
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/// <summary>
/// Invoked when the <see cref="Room"/>s have been updated.
/// </summary>
event Action RoomsUpdated;
/// <summary>
/// All the active <see cref="Room"/>s.
/// </summary>
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IBindableList<Room> Rooms { get; }
/// <summary>
/// Creates a new <see cref="Room"/>.
/// </summary>
/// <param name="room">The <see cref="Room"/> to create.</param>
/// <param name="onSuccess">An action to be invoked if the creation succeeds.</param>
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/// <param name="onError">An action to be invoked if an error occurred.</param>
void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null);
/// <summary>
/// Joins a <see cref="Room"/>.
/// </summary>
/// <param name="room">The <see cref="Room"/> to join. <see cref="Room.RoomID"/> must be populated.</param>
/// <param name="onSuccess"></param>
/// <param name="onError"></param>
void JoinRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null);
/// <summary>
/// Parts the currently-joined <see cref="Room"/>.
/// </summary>
void PartRoom();
}
}