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osu-lazer/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiHeader.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
using osu.Framework.Graphics;
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using osu.Framework.Screens;
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using osu.Game.Screens;
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using osu.Game.Screens.Multi;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
[TestFixture]
public class TestSceneMultiHeader : OsuTestScene
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{
public TestSceneMultiHeader()
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{
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int index = 0;
OsuScreenStack screenStack = new OsuScreenStack { RelativeSizeAxes = Axes.Both };
screenStack.Push(new TestMultiplayerSubScreen(index));
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Children = new Drawable[]
{
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screenStack,
new Header(screenStack)
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};
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AddStep("push multi screen", () => screenStack.CurrentScreen.Push(new TestMultiplayerSubScreen(++index)));
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}
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private class TestMultiplayerSubScreen : OsuScreen, IMultiplayerSubScreen
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{
private readonly int index;
public string ShortTitle => $"Screen {index}";
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public TestMultiplayerSubScreen(int index)
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{
this.index = index;
}
public override string ToString() => ShortTitle;
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}
}
}