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osu-lazer/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCirclePlacementBlueprint.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
{
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public partial class HitCirclePlacementBlueprint : PlacementBlueprint
{
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public new HitCircle HitObject => (HitCircle)base.HitObject;
private readonly HitCirclePiece circlePiece;
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public HitCirclePlacementBlueprint()
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: base(new HitCircle())
{
InternalChild = circlePiece = new HitCirclePiece();
}
protected override void LoadComplete()
{
base.LoadComplete();
BeginPlacement();
}
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protected override void Update()
{
base.Update();
circlePiece.UpdateFrom(HitObject);
}
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protected override bool OnMouseDown(MouseDownEvent e)
{
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if (e.Button == MouseButton.Left)
{
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EndPlacement(true);
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return true;
}
return base.OnMouseDown(e);
}
public override void UpdateTimeAndPosition(SnapResult result)
{
base.UpdateTimeAndPosition(result);
HitObject.Position = ToLocalSpace(result.ScreenSpacePosition);
}
}
}