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osu-lazer/osu.Game/Screens/OnlinePlay/Components/RoomManager.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Logging;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets;
namespace osu.Game.Screens.OnlinePlay.Components
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{
public class RoomManager : Component, IRoomManager
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{
public event Action RoomsUpdated;
private readonly BindableList<Room> rooms = new BindableList<Room>();
public IBindableList<Room> Rooms => rooms;
protected IBindable<Room> JoinedRoom => joinedRoom;
private readonly Bindable<Room> joinedRoom = new Bindable<Room>();
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[Resolved]
private RulesetStore rulesets { get; set; }
[Resolved]
private BeatmapManager beatmaps { get; set; }
[Resolved]
private IAPIProvider api { get; set; }
public RoomManager()
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{
RelativeSizeAxes = Axes.Both;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
PartRoom();
}
public virtual void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
{
room.Host.Value = api.LocalUser.Value;
var req = new CreateRoomRequest(room);
req.Success += result =>
{
joinedRoom.Value = room;
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AddOrUpdateRoom(result);
room.CopyFrom(result); // Also copy back to the source model, since this is likely to have been stored elsewhere.
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// The server may not contain all properties (such as password), so invoke success with the given room.
onSuccess?.Invoke(room);
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};
req.Failure += exception =>
{
onError?.Invoke(req.Result?.Error ?? exception.Message);
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};
api.Queue(req);
}
private JoinRoomRequest currentJoinRoomRequest;
public virtual void JoinRoom(Room room, string password = null, Action<Room> onSuccess = null, Action<string> onError = null)
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{
currentJoinRoomRequest?.Cancel();
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currentJoinRoomRequest = new JoinRoomRequest(room, password);
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currentJoinRoomRequest.Success += () =>
{
joinedRoom.Value = room;
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onSuccess?.Invoke(room);
};
currentJoinRoomRequest.Failure += exception =>
{
// provide error output if the operation wasn't canceled and the error doesn't stem from an invalid password
if (!(exception is OperationCanceledException) && !((APIException)exception).Message.Equals("Invalid room password", StringComparison.Ordinal))
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Logger.Log($"Failed to join room: {exception}", level: LogLevel.Important);
onError?.Invoke(exception.ToString());
};
api.Queue(currentJoinRoomRequest);
}
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public virtual void PartRoom()
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{
currentJoinRoomRequest?.Cancel();
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if (JoinedRoom.Value == null)
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return;
api.Queue(new PartRoomRequest(joinedRoom.Value));
joinedRoom.Value = null;
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}
private readonly HashSet<long> ignoredRooms = new HashSet<long>();
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public void AddOrUpdateRoom(Room room)
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{
Debug.Assert(room.RoomID.Value != null);
if (ignoredRooms.Contains(room.RoomID.Value.Value))
return;
room.Position.Value = -room.RoomID.Value.Value;
try
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{
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foreach (var pi in room.Playlist)
pi.MapObjects(beatmaps, rulesets);
var existing = rooms.FirstOrDefault(e => e.RoomID.Value == room.RoomID.Value);
if (existing == null)
rooms.Add(room);
else
existing.CopyFrom(room);
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}
catch (Exception ex)
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{
Logger.Error(ex, $"Failed to update room: {room.Name.Value}.");
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ignoredRooms.Add(room.RoomID.Value.Value);
rooms.Remove(room);
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}
notifyRoomsUpdated();
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}
public void RemoveRoom(Room room)
{
rooms.Remove(room);
notifyRoomsUpdated();
}
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public void ClearRooms()
{
rooms.Clear();
notifyRoomsUpdated();
}
private void notifyRoomsUpdated() => Scheduler.AddOnce(() => RoomsUpdated?.Invoke());
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}
}