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45 lines
1.6 KiB
C#
45 lines
1.6 KiB
C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public static class DebugSettingsStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.DebugSettings";
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/// <summary>
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/// "Debug"
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/// </summary>
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public static LocalisableString DebugSectionHeader => new TranslatableString(getKey(@"debug_section_header"), @"Debug");
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/// <summary>
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/// "Show log overlay"
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/// </summary>
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public static LocalisableString ShowLogOverlay => new TranslatableString(getKey(@"show_log_overlay"), @"Show log overlay");
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/// <summary>
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/// "Bypass front-to-back render pass"
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/// </summary>
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public static LocalisableString BypassFrontToBackPass => new TranslatableString(getKey(@"bypass_front_to_back_pass"), @"Bypass front-to-back render pass");
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/// <summary>
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/// "Import files"
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/// </summary>
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public static LocalisableString ImportFiles => new TranslatableString(getKey(@"import_files"), @"Import files");
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/// <summary>
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/// "Memory"
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/// </summary>
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public static LocalisableString MemoryHeader => new TranslatableString(getKey(@"memory_header"), @"Memory");
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/// <summary>
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/// "Clear all caches"
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/// </summary>
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public static LocalisableString ClearAllCaches => new TranslatableString(getKey(@"clear_all_caches"), @"Clear all caches");
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private static string getKey(string key) => $"{prefix}:{key}";
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}
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}
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