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Add Maintenance and Debug SettingsStrings
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49
osu.Game/Localisation/DebugSettingsStrings.cs
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49
osu.Game/Localisation/DebugSettingsStrings.cs
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@ -0,0 +1,49 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public static class DebugSettingsStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.DebugSettings";
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/// <summary>
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/// "Debug"
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/// </summary>
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public static LocalisableString DebugSectionHeader => new TranslatableString(getKey(@"debug_section_header"), @"Debug");
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/// <summary>
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/// "General"
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/// </summary>
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public static LocalisableString GeneralHeader => new TranslatableString(getKey(@"general_header"), @"General");
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/// <summary>
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/// "Show log overlay"
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/// </summary>
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public static LocalisableString ShowLogOverlay => new TranslatableString(getKey(@"show_log_overlay"), @"Show log overlay");
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/// <summary>
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/// "Bypass front-to-back render pass"
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/// </summary>
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public static LocalisableString BypassFrontToBackPass => new TranslatableString(getKey(@"bypass_front_to_back_pass"), @"Bypass front-to-back render pass");
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/// <summary>
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/// "Import files"
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/// </summary>
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public static LocalisableString ImportFiles => new TranslatableString(getKey(@"import_files"), @"Import files");
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/// <summary>
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/// "Memory"
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/// </summary>
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public static LocalisableString MemoryHeader => new TranslatableString(getKey(@"memory_header"), @"Memory");
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/// <summary>
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/// "Clear all caches"
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/// </summary>
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public static LocalisableString ClearAllCaches => new TranslatableString(getKey(@"clear_all_caches"), @"Clear all caches");
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private static string getKey(string key) => $"{prefix}:{key}";
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}
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}
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74
osu.Game/Localisation/MaintenanceSettingsStrings.cs
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74
osu.Game/Localisation/MaintenanceSettingsStrings.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public static class MaintenanceSettingsStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.MaintenanceSettings";
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/// <summary>
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/// "Maintenance"
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/// </summary>
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public static LocalisableString MaintenanceSectionHeader => new TranslatableString(getKey(@"maintenance_section_header"), @"Maintenance");
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/// <summary>
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/// "Select directory"
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/// </summary>
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public static LocalisableString SelectDirectory => new TranslatableString(getKey(@"select_directory"), @"Select directory");
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/// <summary>
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/// "Import beatmaps from stable"
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/// </summary>
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public static LocalisableString ImportBeatmapsFromStable => new TranslatableString(getKey(@"import_beatmaps_from_stable"), @"Import beatmaps from stable");
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/// <summary>
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/// "Delete ALL beatmaps"
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/// </summary>
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public static LocalisableString DeleteAllBeatmaps => new TranslatableString(getKey(@"delete_all_beatmaps"), @"Delete ALL beatmaps");
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/// <summary>
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/// "Import scores from stable"
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/// </summary>
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public static LocalisableString ImportScoresFromStable => new TranslatableString(getKey(@"import_scores_from_stable"), @"Import scores from stable");
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/// <summary>
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/// "Delete ALL scores"
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/// </summary>
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public static LocalisableString DeleteAllScores => new TranslatableString(getKey(@"delete_all_scores"), @"Delete ALL scores");
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/// <summary>
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/// "Import skins from stable"
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/// </summary>
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public static LocalisableString ImportSkinsFromStable => new TranslatableString(getKey(@"import_skins_from_stable"), @"Import skins from stable");
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/// <summary>
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/// "Delete ALL skins"
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/// </summary>
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public static LocalisableString DeleteAllSkins => new TranslatableString(getKey(@"delete_all_skins"), @"Delete ALL skins");
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/// <summary>
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/// "Import collections from stable"
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/// </summary>
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public static LocalisableString ImportCollectionsFromStable => new TranslatableString(getKey(@"import_collections_from_stable"), @"Import collections from stable");
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/// <summary>
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/// "Delete ALL collections"
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/// </summary>
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public static LocalisableString DeleteAllCollections => new TranslatableString(getKey(@"delete_all_collections"), @"Delete ALL collections");
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/// <summary>
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/// "Restore all hidden difficulties"
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/// </summary>
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public static LocalisableString RestoreAllHiddenDifficulties => new TranslatableString(getKey(@"restore_all_hidden_difficulties"), @"Restore all hidden difficulties");
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/// <summary>
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/// "Restore all recently deleted beatmaps"
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/// </summary>
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public static LocalisableString RestoreAllRecentlyDeletedBeatmaps => new TranslatableString(getKey(@"restore_all_recently_deleted_beatmaps"), @"Restore all recently deleted beatmaps");
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private static string getKey(string key) => $"{prefix}:{key}";
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}
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}
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@ -6,13 +6,14 @@ using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Framework.Screens;
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using osu.Game.Localisation;
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using osu.Game.Screens.Import;
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namespace osu.Game.Overlays.Settings.Sections.Debug
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{
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public class GeneralSettings : SettingsSubsection
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{
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protected override LocalisableString Header => "General";
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protected override LocalisableString Header => DebugSettingsStrings.GeneralHeader;
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[BackgroundDependencyLoader(true)]
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private void load(FrameworkDebugConfigManager config, FrameworkConfigManager frameworkConfig, OsuGame game)
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@ -21,18 +22,18 @@ namespace osu.Game.Overlays.Settings.Sections.Debug
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{
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new SettingsCheckbox
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{
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LabelText = "Show log overlay",
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LabelText = DebugSettingsStrings.ShowLogOverlay,
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Current = frameworkConfig.GetBindable<bool>(FrameworkSetting.ShowLogOverlay)
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},
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new SettingsCheckbox
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{
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LabelText = "Bypass front-to-back render pass",
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LabelText = DebugSettingsStrings.BypassFrontToBackPass,
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Current = config.GetBindable<bool>(DebugSetting.BypassFrontToBackPass)
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}
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};
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Add(new SettingsButton
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{
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Text = "Import files",
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Text = DebugSettingsStrings.ImportFiles,
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Action = () => game?.PerformFromScreen(menu => menu.Push(new FileImportScreen()))
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});
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}
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@ -6,12 +6,13 @@ using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Framework.Platform;
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using osu.Game.Localisation;
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namespace osu.Game.Overlays.Settings.Sections.Debug
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{
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public class MemorySettings : SettingsSubsection
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{
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protected override LocalisableString Header => "Memory";
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protected override LocalisableString Header => DebugSettingsStrings.MemoryHeader;
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[BackgroundDependencyLoader]
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private void load(FrameworkDebugConfigManager config, GameHost host)
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@ -20,7 +21,7 @@ namespace osu.Game.Overlays.Settings.Sections.Debug
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{
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new SettingsButton
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{
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Text = "Clear all caches",
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Text = DebugSettingsStrings.ClearAllCaches,
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Action = host.Collect
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},
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};
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@ -3,13 +3,15 @@
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Game.Localisation;
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using osu.Game.Overlays.Settings.Sections.Debug;
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namespace osu.Game.Overlays.Settings.Sections
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{
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public class DebugSection : SettingsSection
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{
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public override string Header => "Debug";
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public override LocalisableString Header => DebugSettingsStrings.DebugSectionHeader;
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public override Drawable CreateIcon() => new SpriteIcon
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{
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@ -14,6 +14,7 @@ using osu.Framework.Localisation;
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using osu.Game.Graphics.UserInterface;
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using osu.Framework.Screens;
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using osu.Game.Graphics.Containers;
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using osu.Game.Localisation;
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namespace osu.Game.Overlays.Settings.Sections.Maintenance
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{
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@ -104,7 +105,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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Origin = Anchor.Centre,
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Width = 300,
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Margin = new MarginPadding(10),
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Text = "Select directory",
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Text = MaintenanceSettingsStrings.SelectDirectory,
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Action = () => OnSelection(directorySelector.CurrentPath.Value)
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},
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}
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@ -11,6 +11,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Collections;
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using osu.Game.Database;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Localisation;
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using osu.Game.Scoring;
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using osu.Game.Skinning;
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@ -37,7 +38,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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{
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Add(importBeatmapsButton = new SettingsButton
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{
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Text = "Import beatmaps from stable",
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Text = MaintenanceSettingsStrings.ImportBeatmapsFromStable,
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Action = () =>
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{
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importBeatmapsButton.Enabled.Value = false;
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@ -48,7 +49,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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Add(deleteBeatmapsButton = new DangerousSettingsButton
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{
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Text = "Delete ALL beatmaps",
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Text = MaintenanceSettingsStrings.DeleteAllBeatmaps,
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Action = () =>
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{
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dialogOverlay?.Push(new DeleteAllBeatmapsDialog(() =>
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@ -63,7 +64,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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{
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Add(importScoresButton = new SettingsButton
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{
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Text = "Import scores from stable",
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Text = MaintenanceSettingsStrings.ImportScoresFromStable,
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Action = () =>
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{
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importScoresButton.Enabled.Value = false;
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@ -74,7 +75,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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Add(deleteScoresButton = new DangerousSettingsButton
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{
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Text = "Delete ALL scores",
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Text = MaintenanceSettingsStrings.DeleteAllScores,
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Action = () =>
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{
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dialogOverlay?.Push(new DeleteAllBeatmapsDialog(() =>
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@ -89,7 +90,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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{
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Add(importSkinsButton = new SettingsButton
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{
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Text = "Import skins from stable",
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Text = MaintenanceSettingsStrings.ImportSkinsFromStable,
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Action = () =>
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{
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importSkinsButton.Enabled.Value = false;
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@ -100,7 +101,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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Add(deleteSkinsButton = new DangerousSettingsButton
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{
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Text = "Delete ALL skins",
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Text = MaintenanceSettingsStrings.DeleteAllSkins,
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Action = () =>
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{
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dialogOverlay?.Push(new DeleteAllBeatmapsDialog(() =>
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@ -117,7 +118,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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{
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Add(importCollectionsButton = new SettingsButton
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{
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Text = "Import collections from stable",
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Text = MaintenanceSettingsStrings.ImportCollectionsFromStable,
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Action = () =>
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{
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importCollectionsButton.Enabled.Value = false;
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@ -128,7 +129,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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Add(new DangerousSettingsButton
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{
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Text = "Delete ALL collections",
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Text = MaintenanceSettingsStrings.DeleteAllCollections,
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Action = () =>
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{
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dialogOverlay?.Push(new DeleteAllBeatmapsDialog(collectionManager.DeleteAll));
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@ -140,7 +141,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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{
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restoreButton = new SettingsButton
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{
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Text = "Restore all hidden difficulties",
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Text = MaintenanceSettingsStrings.RestoreAllHiddenDifficulties,
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Action = () =>
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{
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restoreButton.Enabled.Value = false;
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@ -153,7 +154,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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},
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undeleteButton = new SettingsButton
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{
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Text = "Restore all recently deleted beatmaps",
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Text = MaintenanceSettingsStrings.RestoreAllRecentlyDeletedBeatmaps,
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Action = () =>
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{
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undeleteButton.Enabled.Value = false;
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@ -3,6 +3,8 @@
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Game.Localisation;
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using osu.Game.Overlays.Settings.Sections.Maintenance;
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using osuTK;
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@ -10,7 +12,7 @@ namespace osu.Game.Overlays.Settings.Sections
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{
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public class MaintenanceSection : SettingsSection
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{
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public override string Header => "Maintenance";
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public override LocalisableString Header => MaintenanceSettingsStrings.MaintenanceSectionHeader;
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public override Drawable CreateIcon() => new SpriteIcon
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{
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