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osu-lazer/osu.Game.Rulesets.Osu/Tests/TestCaseHitCircle.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using NUnit.Framework;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using OpenTK;
using osu.Game.Rulesets.Osu.Mods;
using OpenTK.Graphics;
using osu.Game.Rulesets.Osu.Judgements;
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namespace osu.Game.Rulesets.Osu.Tests
{
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[Ignore("getting CI working")]
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public class TestCaseHitCircle : OsuTestCase
{
private readonly Container content;
protected override Container<Drawable> Content => content;
private bool auto;
private bool hidden;
private int depthIndex;
private int circleSize;
private float circleScale = 1;
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public TestCaseHitCircle()
{
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
AddStep("Single", () => testSingle());
AddStep("Stream", testStream);
AddToggleStep("Auto", v => auto = v);
AddToggleStep("Hidden", v => hidden = v);
AddSliderStep("CircleSize", 0, 10, 0, s => circleSize = s);
AddSliderStep("CircleScale", 0.5f, 2, 1, s => circleScale = s);
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}
private void testSingle(double timeOffset = 0, Vector2? positionOffset = null)
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{
positionOffset = positionOffset ?? Vector2.Zero;
var circle = new HitCircle
{
StartTime = Time.Current + 1000 + timeOffset,
Position = positionOffset.Value,
ComboColour = Color4.LightSeaGreen
};
circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
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var drawable = new TestDrawableHitCircle(circle, auto)
{
Anchor = Anchor.Centre,
Scale = new Vector2(circleScale),
Depth = depthIndex++
};
if (auto)
drawable.State.Value = ArmedState.Hit;
if (hidden)
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drawable.ApplyCustomUpdateState += new TestOsuModHidden().ApplyHiddenState;
Add(drawable);
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}
private void testStream()
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{
Vector2 pos = Vector2.Zero;
for (int i = 0; i <= 1000; i += 100)
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{
testSingle(i, pos);
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pos += new Vector2(10);
}
}
private class TestOsuModHidden : OsuModHidden
{
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public new void ApplyHiddenState(DrawableHitObject drawable, ArmedState state) => base.ApplyHiddenState(drawable, state);
}
private class TestDrawableHitCircle : DrawableHitCircle
{
private readonly bool auto;
public TestDrawableHitCircle(OsuHitObject h, bool auto) : base(h)
{
this.auto = auto;
}
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (auto && !userTriggered && timeOffset > 0)
{
// pretend we really hit it
AddJudgement(new OsuJudgement
{
Result = HitObject.ScoreResultForOffset(timeOffset)
});
}
base.CheckForJudgements(userTriggered, timeOffset);
}
}
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}
}