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extend TestCaseSpinner with new steps
- Hidden, Size and Scale
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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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private bool hidden;
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private int depthIndex;
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private int circleSize;
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private float circleScale;
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private float circleScale = 1;
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public TestCaseHitCircle()
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{
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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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private int repeats;
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private int depthIndex;
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private int circleSize;
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private float circleScale;
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private float circleScale = 1;
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private double speedMultiplier = 2;
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private double sliderMultiplier = 2;
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@ -2,10 +2,13 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using NUnit.Framework;
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using OpenTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Tests.Visual;
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@ -18,28 +21,43 @@ namespace osu.Game.Rulesets.Osu.Tests
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private readonly Container content;
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protected override Container<Drawable> Content => content;
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private bool hidden;
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private int depthIndex;
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private int circleSize;
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private float circleScale = 1;
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public TestCaseSpinner()
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{
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base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
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AddStep("Single", addSingle);
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AddStep("Single", testSingle);
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AddToggleStep("Hidden", v => hidden = v);
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AddSliderStep("CircleSize", 0, 10, 0, s => circleSize = s);
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AddSliderStep("CircleScale", 0.5f, 2, 1, s => circleScale = s);
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}
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private void addSingle()
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private void testSingle()
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{
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var spinner = new Spinner { StartTime = Time.Current + 1000, EndTime = Time.Current + 4000 };
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spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 0 });
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spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
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var drawable = new DrawableSpinner(spinner)
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{
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Anchor = Anchor.Centre,
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Scale = new Vector2(circleScale),
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Depth = depthIndex++
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};
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if (hidden)
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drawable.ApplyCustomUpdateState += new TestOsuModHidden().CustomSequence;
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Add(drawable);
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}
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private class TestOsuModHidden : OsuModHidden
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{
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public new void CustomSequence(DrawableHitObject drawable, ArmedState state) => base.CustomSequence(drawable, state);
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}
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}
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}
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