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extend TestCaseSpinner with new steps

- Hidden, Size and Scale
This commit is contained in:
Aergwyn 2017-12-28 18:21:08 +01:00
parent 8d5f4d4f19
commit ca650e8d48
3 changed files with 23 additions and 5 deletions

View File

@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private bool hidden;
private int depthIndex;
private int circleSize;
private float circleScale;
private float circleScale = 1;
public TestCaseHitCircle()
{

View File

@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private int repeats;
private int depthIndex;
private int circleSize;
private float circleScale;
private float circleScale = 1;
private double speedMultiplier = 2;
private double sliderMultiplier = 2;

View File

@ -2,10 +2,13 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
@ -18,28 +21,43 @@ namespace osu.Game.Rulesets.Osu.Tests
private readonly Container content;
protected override Container<Drawable> Content => content;
private bool hidden;
private int depthIndex;
private int circleSize;
private float circleScale = 1;
public TestCaseSpinner()
{
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
AddStep("Single", addSingle);
AddStep("Single", testSingle);
AddToggleStep("Hidden", v => hidden = v);
AddSliderStep("CircleSize", 0, 10, 0, s => circleSize = s);
AddSliderStep("CircleScale", 0.5f, 2, 1, s => circleScale = s);
}
private void addSingle()
private void testSingle()
{
var spinner = new Spinner { StartTime = Time.Current + 1000, EndTime = Time.Current + 4000 };
spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 0 });
spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
var drawable = new DrawableSpinner(spinner)
{
Anchor = Anchor.Centre,
Scale = new Vector2(circleScale),
Depth = depthIndex++
};
if (hidden)
drawable.ApplyCustomUpdateState += new TestOsuModHidden().CustomSequence;
Add(drawable);
}
private class TestOsuModHidden : OsuModHidden
{
public new void CustomSequence(DrawableHitObject drawable, ArmedState state) => base.CustomSequence(drawable, state);
}
}
}