1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-06 22:07:40 +08:00
osu-lazer/osu.Game/Beatmaps/Formats/BeatmapDecoder.cs

61 lines
1.7 KiB
C#
Raw Normal View History

using System;
using System.Collections.Generic;
using System.IO;
2016-11-02 17:08:08 +08:00
using osu.Game.Beatmaps.Objects;
using OpenTK.Graphics;
namespace osu.Game.Beatmaps.Formats
{
public abstract class BeatmapDecoder
{
private static Dictionary<string, Type> decoders { get; } = new Dictionary<string, Type>();
2016-11-02 17:08:08 +08:00
public static BeatmapDecoder GetDecoder(TextReader stream)
{
var line = stream.ReadLine().Trim();
if (!decoders.ContainsKey(line))
throw new IOException(@"Unknown file format");
return (BeatmapDecoder)Activator.CreateInstance(decoders[line]);
}
2016-10-19 01:35:01 +08:00
protected static void AddDecoder<T>(string magic) where T : BeatmapDecoder
{
decoders[magic] = typeof(T);
}
2016-11-02 17:08:08 +08:00
public virtual Beatmap Decode(TextReader stream)
{
Beatmap b = ParseFile(stream);
Process(b);
return b;
}
public virtual Beatmap Process(Beatmap beatmap)
{
ApplyColours(beatmap);
return beatmap;
}
protected abstract Beatmap ParseFile(TextReader stream);
public virtual void ApplyColours(Beatmap b)
{
List<Color4> colours = b.ComboColors ?? new List<Color4>() {
new Color4(17, 136, 170, 255),
new Color4(102,136,0, 255),
new Color4(204,102,0, 255),
new Color4(121,9,13, 255),
};
int i = 0;
foreach (HitObject h in b.HitObjects)
{
h.Colour = colours[i];
if (h.NewCombo) i = (i + 1) % colours.Count;
}
}
}
}