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osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneReplaySettingsOverlay.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Play.PlayerSettings;
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namespace osu.Game.Tests.Visual.Gameplay
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{
[TestFixture]
public class TestSceneReplaySettingsOverlay : OsuTestScene
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{
public TestSceneReplaySettingsOverlay()
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{
ExampleContainer container;
Add(new PlayerSettingsOverlay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
State = { Value = Visibility.Visible }
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});
Add(container = new ExampleContainer());
AddStep(@"Add button", () => container.Add(new TriangleButton
{
RelativeSizeAxes = Axes.X,
Text = @"Button",
}));
AddStep(@"Add checkbox", () => container.Add(new PlayerCheckbox
{
LabelText = "Checkbox",
}));
AddStep(@"Add textbox", () => container.Add(new FocusedTextBox
{
RelativeSizeAxes = Axes.X,
Height = 30,
PlaceholderText = "Textbox",
HoldFocus = false,
}));
}
private class ExampleContainer : PlayerSettingsGroup
{
public ExampleContainer()
: base("example")
{
}
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}
}
}