1
0
mirror of https://github.com/ppy/osu.git synced 2024-10-01 04:17:51 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableStrongNestedHit.cs

27 lines
860 B
C#
Raw Normal View History

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects.Drawables;
2018-08-03 15:56:46 +08:00
using osu.Game.Rulesets.Taiko.Judgements;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
2018-08-03 15:56:46 +08:00
/// <summary>
/// Used as a nested hitobject to provide <see cref="TaikoStrongJudgement"/>s for <see cref="DrawableTaikoHitObject"/>s.
/// </summary>
public abstract class DrawableStrongNestedHit : DrawableTaikoHitObject
{
2018-08-03 15:46:03 +08:00
public readonly DrawableHitObject MainObject;
protected DrawableStrongNestedHit(StrongHitObject strong, DrawableHitObject mainObject)
: base(strong)
{
2018-08-03 15:46:03 +08:00
MainObject = mainObject;
}
protected override void UpdateState(ArmedState state)
{
}
}
}