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osu-lazer/osu.Game/Overlays/Profile/Header/Components/ProfileHeaderButton.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Overlays.Profile.Header.Components
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{
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public abstract partial class ProfileHeaderButton : OsuHoverContainer
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{
private readonly Box background;
private readonly Container content;
private readonly LoadingLayer loading;
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protected override Container<Drawable> Content => content;
protected override IEnumerable<Drawable> EffectTargets => new[] { background };
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protected ProfileHeaderButton()
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{
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AutoSizeAxes = Axes.X;
Height = 40;
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base.Content.Add(new CircularContainer
{
Masking = true,
AutoSizeAxes = Axes.X,
RelativeSizeAxes = Axes.Y,
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
},
content = new Container
{
AutoSizeAxes = Axes.X,
RelativeSizeAxes = Axes.Y,
Padding = new MarginPadding { Horizontal = 10 },
},
loading = new LoadingLayer(true, false)
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}
});
}
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protected void SetBackGroundColour(ColourInfo colorInfo, double duration = 0)
{
background.FadeColour(colorInfo, duration);
}
protected void ShowLodingLayer()
{
loading.Show();
}
protected void HideLodingLayer()
{
loading.Hide();
}
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[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
IdleColour = colourProvider.Background6;
HoverColour = colourProvider.Background5;
}
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}
}