1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-09 09:37:42 +08:00
osu-lazer/osu.Game/Screens/Play/SongProgressInfo.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

109 lines
3.4 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
2017-04-28 10:02:25 +08:00
using osu.Framework.Allocation;
2017-04-28 09:56:34 +08:00
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using System;
2018-04-13 17:19:50 +08:00
2017-04-28 09:56:34 +08:00
namespace osu.Game.Screens.Play
{
public class SongProgressInfo : Container
{
2017-05-09 00:14:19 +08:00
private OsuSpriteText timeCurrent;
2017-04-28 21:02:00 +08:00
private OsuSpriteText timeLeft;
2017-05-09 00:42:36 +08:00
private OsuSpriteText progress;
2018-04-13 17:19:50 +08:00
2017-05-09 11:05:37 +08:00
private double startTime;
private double endTime;
2018-04-13 17:19:50 +08:00
private int? previousPercent;
private int? previousSecond;
2018-04-13 17:19:50 +08:00
2017-05-12 13:12:34 +08:00
private double songLength => endTime - startTime;
2018-04-13 17:19:50 +08:00
2017-05-09 11:23:03 +08:00
private const int margin = 10;
2018-04-13 17:19:50 +08:00
2019-02-28 12:31:40 +08:00
public double StartTime
{
set => startTime = value;
2019-02-28 12:31:40 +08:00
}
public double EndTime
{
set => endTime = value;
2019-02-28 12:31:40 +08:00
}
2018-04-13 17:19:50 +08:00
private GameplayClock gameplayClock;
[BackgroundDependencyLoader(true)]
private void load(OsuColour colours, GameplayClock clock)
2017-04-28 09:56:34 +08:00
{
if (clock != null)
gameplayClock = clock;
2017-04-28 09:56:34 +08:00
Children = new Drawable[]
{
2017-05-09 00:14:19 +08:00
timeCurrent = new OsuSpriteText
2017-04-28 09:56:34 +08:00
{
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
2017-04-28 21:02:00 +08:00
Colour = colours.BlueLighter,
Font = OsuFont.Numeric,
2017-04-28 09:56:34 +08:00
Margin = new MarginPadding
{
Left = margin,
},
},
2017-05-09 00:42:36 +08:00
progress = new OsuSpriteText
2017-04-28 09:56:34 +08:00
{
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
2017-04-28 21:02:00 +08:00
Colour = colours.BlueLighter,
Font = OsuFont.Numeric,
2017-04-28 09:56:34 +08:00
},
2017-04-28 21:02:00 +08:00
timeLeft = new OsuSpriteText
2017-04-28 09:56:34 +08:00
{
Origin = Anchor.BottomRight,
Anchor = Anchor.BottomRight,
2017-04-28 21:02:00 +08:00
Colour = colours.BlueLighter,
Font = OsuFont.Numeric,
2017-04-28 09:56:34 +08:00
Margin = new MarginPadding
{
Right = margin,
2017-05-09 00:14:19 +08:00
},
2017-04-28 09:56:34 +08:00
}
};
}
2018-04-13 17:19:50 +08:00
2017-05-09 11:05:37 +08:00
protected override void Update()
{
base.Update();
2018-04-13 17:19:50 +08:00
double time = gameplayClock?.CurrentTime ?? Time.Current;
double songCurrentTime = time - startTime;
2017-05-12 13:12:34 +08:00
int currentPercent = Math.Max(0, Math.Min(100, (int)(songCurrentTime / songLength * 100)));
int currentSecond = (int)Math.Floor(songCurrentTime / 1000.0);
2018-04-13 17:19:50 +08:00
if (currentPercent != previousPercent)
2017-05-09 11:05:37 +08:00
{
2017-05-12 06:48:28 +08:00
progress.Text = currentPercent.ToString() + @"%";
previousPercent = currentPercent;
}
2018-04-13 17:19:50 +08:00
if (currentSecond != previousSecond && songCurrentTime < songLength)
2017-05-12 06:48:28 +08:00
{
timeCurrent.Text = formatTime(TimeSpan.FromSeconds(currentSecond));
timeLeft.Text = formatTime(TimeSpan.FromMilliseconds(endTime - time));
2018-04-13 17:19:50 +08:00
2017-05-12 06:48:28 +08:00
previousSecond = currentSecond;
2017-05-09 11:05:37 +08:00
}
}
private string formatTime(TimeSpan timeSpan) => $"{(timeSpan < TimeSpan.Zero ? "-" : "")}{Math.Floor(timeSpan.Duration().TotalMinutes)}:{timeSpan.Duration().Seconds:D2}";
2017-04-28 09:56:34 +08:00
}
}