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osu-lazer/osu.Game.Rulesets.Osu/UI/ReplayAnalysis/FrameMarker.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
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using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osuTK;
namespace osu.Game.Rulesets.Osu.UI.ReplayAnalysis
{
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/// <summary>
/// A marker which shows one movement frame, include any buttons which are pressed.
/// </summary>
public partial class FrameMarker : AnalysisMarker
{
private CircularProgress leftClickDisplay = null!;
private CircularProgress rightClickDisplay = null!;
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private Circle mainCircle = null!;
[BackgroundDependencyLoader]
private void load()
{
InternalChildren = new Drawable[]
{
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mainCircle = new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Colour = Colours.Pink2,
},
leftClickDisplay = new CircularProgress
{
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Colour = Colours.Yellow,
Size = new Vector2(0.8f),
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreRight,
Rotation = 180,
Progress = 0.5f,
InnerRadius = 0.5f,
RelativeSizeAxes = Axes.Both,
},
rightClickDisplay = new CircularProgress
{
Colour = Colours.Yellow,
Size = new Vector2(0.8f),
Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
Progress = 0.5f,
InnerRadius = 0.5f,
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RelativeSizeAxes = Axes.Both,
},
};
}
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protected override void OnApply(AnalysisFrameEntry entry)
{
base.OnApply(entry);
Size = new Vector2(entry.Action.Any() ? 4 : 2.5f);
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mainCircle.Colour = entry.Action.Any() ? Colours.Gray4 : Colours.Pink2;
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leftClickDisplay.Alpha = entry.Action.Contains(OsuAction.LeftButton) ? 1 : 0;
rightClickDisplay.Alpha = entry.Action.Contains(OsuAction.RightButton) ? 1 : 0;
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}
}
}