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osu-lazer/osu.Game/Overlays/Changelog/Header/TextBadgePair.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
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using osu.Game.Graphics;
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using osu.Game.Overlays.Changelog;
using System;
namespace osu.Game.Overlays.Changelog.Header
{
public class TextBadgePair : ClickableContainer
{
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protected SpriteText text;
protected LineBadge lineBadge;
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public Action OnActivation;
public Action OnDeactivation;
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public void SetTextColour(ColourInfo newColour, double duration = 0, Easing easing = Easing.None)
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{
text.FadeColour(newColour, duration, easing);
}
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public void SetBadgeColour(ColourInfo newColour, double duration = 0, Easing easing = Easing.None)
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{
lineBadge.FadeColour(newColour, duration, easing);
}
public void HideText(double duration = 0, Easing easing = Easing.InOutCubic)
{
lineBadge.IsCollapsed = true;
text.MoveToY(20, duration, easing)
.FadeOut(duration, easing);
}
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public void ShowText(double duration = 0, string displayText = null, Easing easing = Easing.InOutCubic)
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{
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if (!string.IsNullOrEmpty(displayText)) text.Text = displayText;
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text.MoveToY(0, duration, easing)
.FadeIn(duration, easing)
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.Finally(d => {
// waiting until text is drawn to use its DrawWidth
UpdateBadgeWidth();
lineBadge.IsCollapsed = false;
});
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}
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/// <param name="duration">
/// The duration of popping in and popping out not combined.
/// Full change takes double this time.</param>
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public void ChangeText(double duration = 0, string displayText = null, Easing easing = Easing.InOutCubic)
{
lineBadge.IsCollapsed = true;
text.MoveToY(20, duration, easing)
.FadeOut(duration, easing)
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.Then()
.MoveToY(0, duration, easing)
.FadeIn(duration, easing)
.OnComplete(dd => {
UpdateBadgeWidth();
lineBadge.IsCollapsed = false;
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});
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// since using .finally/.oncomplete after first fadeout made the badge
// not hide sometimes in visual tests(because FinishTransforms()/CancelTransforms()
// didn't apply to transforms that come after the .finally), I'm using a scheduler here
Scheduler.AddDelayed(() =>
{
lineBadge.ResizeWidthTo(0); // resizes when not visible
if (!string.IsNullOrEmpty(displayText)) text.Text = displayText;
}, duration);
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}
public TextBadgePair(ColourInfo badgeColour, string displayText = "Listing")
{
AutoSizeAxes = Axes.X;
RelativeSizeAxes = Axes.Y;
Children = new Drawable[]
{
text = new SpriteText
{
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TextSize = 21, // web is 16, but here it looks too small?
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Text = displayText,
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Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
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AlwaysPresent = true,
Margin = new MarginPadding()
{
Top = 5,
Bottom = 15,
Left = 10,
Right = 10,
}
},
lineBadge = new LineBadge
{
Colour = badgeColour,
}
};
}
public virtual void Deactivate()
{
lineBadge.IsCollapsed = true;
text.Font = "Exo2.0-Regular";
}
public virtual void Activate()
{
lineBadge.IsCollapsed = false;
text.Font = "Exo2.0-Bold";
}
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public void UpdateBadgeWidth() => lineBadge.ResizeWidthTo(text.DrawWidth);
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}
}