// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using OpenTK; using OpenTK.Graphics; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Input; using osu.Game.Graphics; using osu.Game.Overlays.Changelog; using System; namespace osu.Game.Overlays.Changelog.Header { public class TextBadgePair : ClickableContainer { protected SpriteText text; protected LineBadge lineBadge; public Action OnActivation; public Action OnDeactivation; public void SetTextColour(ColourInfo newColour, double duration = 0, Easing easing = Easing.None) { text.FadeColour(newColour, duration, easing); } public void SetBadgeColour(ColourInfo newColour, double duration = 0, Easing easing = Easing.None) { lineBadge.FadeColour(newColour, duration, easing); } public void HideText(double duration = 0, Easing easing = Easing.InOutCubic) { lineBadge.IsCollapsed = true; text.MoveToY(20, duration, easing) .FadeOut(duration, easing); } public void ShowText(double duration = 0, string displayText = null, Easing easing = Easing.InOutCubic) { if (!string.IsNullOrEmpty(displayText)) text.Text = displayText; text.MoveToY(0, duration, easing) .FadeIn(duration, easing) .Finally(d => { // waiting until text is drawn to use its DrawWidth UpdateBadgeWidth(); lineBadge.IsCollapsed = false; }); } /// /// The duration of popping in and popping out not combined. /// Full change takes double this time. public void ChangeText(double duration = 0, string displayText = null, Easing easing = Easing.InOutCubic) { lineBadge.IsCollapsed = true; text.MoveToY(20, duration, easing) .FadeOut(duration, easing) .Then() .MoveToY(0, duration, easing) .FadeIn(duration, easing) .OnComplete(dd => { UpdateBadgeWidth(); lineBadge.IsCollapsed = false; }); // since using .finally/.oncomplete after first fadeout made the badge // not hide sometimes in visual tests(because FinishTransforms()/CancelTransforms() // didn't apply to transforms that come after the .finally), I'm using a scheduler here Scheduler.AddDelayed(() => { lineBadge.ResizeWidthTo(0); // resizes when not visible if (!string.IsNullOrEmpty(displayText)) text.Text = displayText; }, duration); } public TextBadgePair(ColourInfo badgeColour, string displayText = "Listing") { AutoSizeAxes = Axes.X; RelativeSizeAxes = Axes.Y; Children = new Drawable[] { text = new SpriteText { TextSize = 21, // web is 16, but here it looks too small? Text = displayText, Anchor = Anchor.TopLeft, Origin = Anchor.TopLeft, AlwaysPresent = true, Margin = new MarginPadding() { Top = 5, Bottom = 15, Left = 10, Right = 10, } }, lineBadge = new LineBadge { Colour = badgeColour, } }; } public virtual void Deactivate() { lineBadge.IsCollapsed = true; text.Font = "Exo2.0-Regular"; } public virtual void Activate() { lineBadge.IsCollapsed = false; text.Font = "Exo2.0-Bold"; } public void UpdateBadgeWidth() => lineBadge.ResizeWidthTo(text.DrawWidth); } }