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osu-lazer/osu.Game/Screens/Select/Carousel/CarouselGroup.cs

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2017-12-12 16:48:38 +08:00
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Configuration;
using osu.Framework.Extensions.IEnumerableExtensions;
namespace osu.Game.Screens.Select.Carousel
{
/// <summary>
/// A group which ensures only one child is selected.
/// </summary>
public class CarouselGroup : CarouselItem
{
private readonly List<CarouselItem> items;
public readonly Bindable<CarouselItem> Selected = new Bindable<CarouselItem>();
protected override DrawableCarouselItem CreateDrawableRepresentation() => null;
protected override IEnumerable<CarouselItem> Children
{
get { return base.Children; }
set
{
base.Children = value;
value.ForEach(i => i.State.ValueChanged += v => itemStateChanged(i, v));
}
}
public CarouselGroup(List<CarouselItem> items = null)
{
if (items != null) Children = items;
}
private void itemStateChanged(CarouselItem item, CarouselItemState value)
{
// todo: check state of selected item.
// ensure we are the only item selected
if (value == CarouselItemState.Selected)
{
foreach (var b in Children)
{
if (item == b) continue;
b.State.Value = CarouselItemState.NotSelected;
}
State.Value = CarouselItemState.Selected;
Selected.Value = item;
}
}
}
}