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osu-lazer/osu.Game.Rulesets.Mania.Tests/TestSceneColumn.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Collections.Generic;
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using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Tests.Visual;
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using osuTK;
using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class TestSceneColumn : ManiaInputTestScene
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{
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[Cached(typeof(IReadOnlyList<Mod>))]
private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
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private readonly List<Column> columns = new List<Column>();
public TestSceneColumn()
: base(2)
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{
}
[BackgroundDependencyLoader]
private void load()
{
Child = new FillFlowContainer
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{
RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Spacing = new Vector2(20, 0),
Children = new[]
{
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createColumn(ScrollingDirection.Up, ManiaAction.Key1, 0),
createColumn(ScrollingDirection.Down, ManiaAction.Key2, 1)
}
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};
}
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protected override void LoadComplete()
{
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base.LoadComplete();
AddStep("note", createNote);
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AddStep("hold note", createHoldNote);
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}
private void createNote()
{
for (int i = 0; i < columns.Count; i++)
{
var obj = new Note { Column = i, StartTime = Time.Current + 2000 };
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
columns[i].Add(new DrawableNote(obj));
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}
}
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private void createHoldNote()
{
for (int i = 0; i < columns.Count; i++)
{
var obj = new HoldNote { Column = i, StartTime = Time.Current + 2000, Duration = 500 };
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
columns[i].Add(new DrawableHoldNote(obj));
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}
}
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private Drawable createColumn(ScrollingDirection direction, ManiaAction action, int index)
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{
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var column = new Column(index)
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{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Height = 0.85f,
AccentColour = Color4.OrangeRed,
Action = { Value = action },
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};
columns.Add(column);
return new ScrollingTestContainer(direction)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.X,
RelativeSizeAxes = Axes.Y,
TimeRange = 2000,
Child = column
};
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}
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}
}