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osu-lazer/osu.Game/Overlays/Options.cs

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
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using osu.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
using osu.Framework.Input;
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namespace osu.Game.Overlays
{
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public class Options : OverlayContainer
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{
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private const float width = 300;
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public override void Load(BaseGame game)
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{
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base.Load(game);
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Depth = float.MaxValue;
RelativeSizeAxes = Axes.Y;
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Size = new Vector2(width, 1);
Position = new Vector2(-width, 0);
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
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Colour = new Color4(0.1f, 0.1f, 0.1f, 0.9f)
}
};
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
switch (args.Key)
{
case Key.Escape:
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if (State == Visibility.Hidden) return false;
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State = Visibility.Hidden;
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return true;
}
return base.OnKeyDown(state, args);
}
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protected override void PopIn()
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{
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MoveToX(0, 300, EasingTypes.Out);
}
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protected override void PopOut()
{
MoveToX(-width, 300, EasingTypes.Out);
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}
}
}