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osu-lazer/osu.Game/GameModes/Menu/Button.cs

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9.9 KiB
C#
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using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Input;
using osu.Game.Graphics;
using System;
namespace osu.Game.GameModes.Menu
{
/// <summary>
/// Button designed specifically for the osu!next main menu.
/// In order to correctly flow, we have to use a negative margin on the parent container (due to the parallelogram shape).
/// </summary>
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public class Button : Container, IStateful<ButtonState>
{
private Container iconText;
private Box box;
private Color4 colour;
private TextAwesome icon;
private string internalName;
private readonly FontAwesome symbol;
private Action clickAction;
private readonly float extraWidth;
private Key triggerKey;
private string text;
public override bool Contains(Vector2 screenSpacePos)
{
return box.Contains(screenSpacePos);
}
public Button(string text, string internalName, FontAwesome symbol, Color4 colour, Action clickAction = null, float extraWidth = 0, Key triggerKey = Key.Unknown)
{
this.internalName = internalName;
this.symbol = symbol;
this.colour = colour;
this.clickAction = clickAction;
this.extraWidth = extraWidth;
this.triggerKey = triggerKey;
this.text = text;
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AutoSizeAxes = Axes.Both;
}
public override void Load(BaseGame game)
{
base.Load(game);
Alpha = 0;
Vector2 boxSize = new Vector2(ButtonSystem.button_width + Math.Abs(extraWidth), ButtonSystem.button_area_height);
Children = new Drawable[]
{
box = new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = colour,
Scale = new Vector2(0, 1),
Size = boxSize,
Shear = new Vector2(ButtonSystem.wedge_width / boxSize.Y, 0),
},
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iconText = new Container
{
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AutoSizeAxes = Axes.Both,
Position = new Vector2(extraWidth / 2, 0),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
icon = new TextAwesome
{
Anchor = Anchor.Centre,
TextSize = 30,
Position = new Vector2(0, 0),
Icon = symbol
},
new SpriteText
{
Direction = FlowDirection.HorizontalOnly,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextSize = 16,
Position = new Vector2(0, 35),
Text = text
}
}
}
};
}
protected override bool OnHover(InputState state)
{
if (State != ButtonState.Expanded) return true;
//if (OsuGame.Instance.IsActive)
// Game.Audio.PlaySamplePositional($@"menu-{internalName}-hover", @"menuclick");
box.ScaleTo(new Vector2(1.5f, 1), 500, EasingTypes.OutElastic);
int duration = 0; //(int)(Game.Audio.BeatLength / 2);
if (duration == 0) duration = 250;
icon.ClearTransformations();
icon.ScaleTo(1, 500, EasingTypes.OutElasticHalf);
double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
double startTime = Time + offset;
icon.RotateTo(10, offset, EasingTypes.InOutSine);
icon.ScaleTo(new Vector2(1, 0.9f), offset, EasingTypes.Out);
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icon.Transforms.Add(new TransformRotation
{
StartValue = -10,
EndValue = 10,
StartTime = startTime,
EndTime = startTime + duration * 2,
Easing = EasingTypes.InOutSine,
LoopCount = -1,
LoopDelay = duration * 2
});
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icon.Transforms.Add(new TransformPosition
{
StartValue = Vector2.Zero,
EndValue = new Vector2(0, -10),
StartTime = startTime,
EndTime = startTime + duration,
Easing = EasingTypes.Out,
LoopCount = -1,
LoopDelay = duration
});
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icon.Transforms.Add(new TransformScale
{
StartValue = new Vector2(1, 0.9f),
EndValue = Vector2.One,
StartTime = startTime,
EndTime = startTime + duration,
Easing = EasingTypes.Out,
LoopCount = -1,
LoopDelay = duration
});
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icon.Transforms.Add(new TransformPosition
{
StartValue = new Vector2(0, -10),
EndValue = Vector2.Zero,
StartTime = startTime + duration,
EndTime = startTime + duration * 2,
Easing = EasingTypes.In,
LoopCount = -1,
LoopDelay = duration
});
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icon.Transforms.Add(new TransformScale
{
StartValue = Vector2.One,
EndValue = new Vector2(1, 0.9f),
StartTime = startTime + duration,
EndTime = startTime + duration * 2,
Easing = EasingTypes.In,
LoopCount = -1,
LoopDelay = duration
});
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icon.Transforms.Add(new TransformRotation
{
StartValue = 10,
EndValue = -10,
StartTime = startTime + duration * 2,
EndTime = startTime + duration * 4,
Easing = EasingTypes.InOutSine,
LoopCount = -1,
LoopDelay = duration * 2
});
return true;
}
protected override void OnHoverLost(InputState state)
{
icon.ClearTransformations();
icon.RotateTo(0, 500, EasingTypes.Out);
icon.MoveTo(Vector2.Zero, 500, EasingTypes.Out);
icon.ScaleTo(0.7f, 500, EasingTypes.OutElasticHalf);
icon.ScaleTo(Vector2.One, 200, EasingTypes.Out);
if (State == ButtonState.Expanded)
box.ScaleTo(new Vector2(1, 1), 500, EasingTypes.OutElastic);
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
trigger();
return true;
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
base.OnKeyDown(state, args);
if (triggerKey == args.Key && triggerKey != Key.Unknown)
{
trigger();
return true;
}
return false;
}
private void trigger()
{
//Game.Audio.PlaySamplePositional($@"menu-{internalName}-click", internalName.Contains(@"back") ? @"menuback" : @"menuhit");
clickAction?.Invoke();
//box.FlashColour(ColourHelper.Lighten2(colour, 0.7f), 200);
}
public override bool HandleInput => state != ButtonState.Exploded && box.Scale.X >= 0.8f;
protected override void Update()
{
iconText.Alpha = MathHelper.Clamp((box.Scale.X - 0.5f) / 0.3f, 0, 1);
base.Update();
}
public int ContractStyle;
ButtonState state;
public ButtonState State
{
get { return state; }
set
{
if (state == value)
return;
state = value;
switch (state)
{
case ButtonState.Contracted:
switch (ContractStyle)
{
default:
box.ScaleTo(new Vector2(0, 1), 500, EasingTypes.OutExpo);
FadeOut(500);
break;
case 1:
box.ScaleTo(new Vector2(0, 1), 400, EasingTypes.InSine);
FadeOut(800);
break;
}
break;
case ButtonState.Expanded:
const int expand_duration = 500;
box.ScaleTo(new Vector2(1, 1), expand_duration, EasingTypes.OutExpo);
FadeIn(expand_duration / 6);
break;
case ButtonState.Exploded:
const int explode_duration = 200;
box.ScaleTo(new Vector2(2, 1), explode_duration, EasingTypes.OutExpo);
FadeOut(explode_duration / 4 * 3);
break;
}
}
}
}
public enum ButtonState
{
Contracted,
Expanded,
Exploded
}
}