2017-02-07 12:59:30 +08:00
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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2016-11-20 00:39:43 +08:00
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2016-11-22 20:22:12 +08:00
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using osu.Framework.Allocation;
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2017-03-28 20:26:20 +08:00
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using osu.Framework.Graphics;
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2017-07-19 12:33:00 +08:00
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using osu.Framework.Graphics.Textures;
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2016-11-20 00:39:43 +08:00
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using OpenTK;
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using osu.Game.Beatmaps;
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2016-11-23 10:59:50 +08:00
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using osu.Game.Graphics.Backgrounds;
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2016-11-20 00:39:43 +08:00
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namespace osu.Game.Screens.Backgrounds
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{
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public class BackgroundScreenBeatmap : BackgroundScreen
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{
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private Background background;
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private WorkingBeatmap beatmap;
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private Vector2 blurTarget;
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public WorkingBeatmap Beatmap
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{
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get
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{
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return beatmap;
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}
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set
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{
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if (beatmap == value && beatmap != null)
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return;
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2016-11-20 00:39:43 +08:00
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beatmap = value;
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2016-11-22 20:22:12 +08:00
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Schedule(() =>
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{
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LoadComponentAsync(new BeatmapBackground(beatmap), b =>
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{
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2016-11-24 01:30:50 +08:00
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float newDepth = 0;
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if (background != null)
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{
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newDepth = background.Depth + 1;
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background.FinishTransforms();
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2016-11-24 01:30:50 +08:00
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background.FadeOut(250);
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background.Expire();
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}
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b.Depth = newDepth;
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Add(background = b);
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background.BlurSigma = blurTarget;
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});
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});
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2016-11-20 00:39:43 +08:00
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}
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}
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2017-07-19 12:33:00 +08:00
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public BackgroundScreenBeatmap(WorkingBeatmap beatmap = null)
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{
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Beatmap = beatmap;
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}
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2017-07-23 02:50:25 +08:00
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public void BlurTo(Vector2 sigma, double duration, Easing easing = Easing.None)
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{
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background?.BlurTo(sigma, duration, easing);
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blurTarget = sigma;
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}
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2017-02-17 17:59:30 +08:00
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public override bool Equals(BackgroundScreen other)
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{
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var otherBeatmapBackground = other as BackgroundScreenBeatmap;
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if (otherBeatmapBackground == null) return false;
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return base.Equals(other) && beatmap == otherBeatmapBackground.Beatmap;
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}
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2017-03-07 09:59:19 +08:00
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private class BeatmapBackground : Background
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{
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private readonly WorkingBeatmap beatmap;
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public BeatmapBackground(WorkingBeatmap beatmap)
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{
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this.beatmap = beatmap;
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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Sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg1");
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}
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}
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}
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}
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