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osu-lazer/osu.Game.Rulesets.Osu.Tests/TestSceneSliderSelectionBlueprint.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Collections.Generic;
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using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
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using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneSliderSelectionBlueprint : SelectionBlueprintTestScene
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{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
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typeof(SliderSelectionBlueprint),
typeof(SliderCircleSelectionBlueprint),
typeof(SliderBodyPiece),
typeof(SliderCircle),
typeof(PathControlPointVisualiser),
typeof(PathControlPointPiece)
};
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private readonly DrawableSlider drawableObject;
public TestSceneSliderSelectionBlueprint()
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{
var slider = new Slider
{
Position = new Vector2(256, 192),
Path = new SliderPath(PathType.Bezier, new[]
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{
Vector2.Zero,
new Vector2(150, 150),
new Vector2(300, 0)
})
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};
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
Add(drawableObject = new DrawableSlider(slider));
}
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protected override SelectionBlueprint CreateBlueprint() => new SliderSelectionBlueprint(drawableObject);
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}
}