1
0
mirror of https://github.com/ppy/osu.git synced 2025-02-12 03:02:54 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyAttributes.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

70 lines
2.4 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using Newtonsoft.Json;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
namespace osu.Game.Rulesets.Taiko.Difficulty
{
public class TaikoDifficultyAttributes : DifficultyAttributes
{
/// <summary>
/// The difficulty corresponding to the rhythm skill.
/// </summary>
[JsonProperty("rhythm_difficulty")]
public double RhythmDifficulty { get; set; }
/// <summary>
/// The difficulty corresponding to the reading skill.
/// </summary>
[JsonProperty("reading_difficulty")]
public double ReadingDifficulty { get; set; }
/// <summary>
/// The difficulty corresponding to the colour skill.
/// </summary>
[JsonProperty("colour_difficulty")]
public double ColourDifficulty { get; set; }
/// <summary>
/// The difficulty corresponding to the stamina skill.
/// </summary>
[JsonProperty("stamina_difficulty")]
public double StaminaDifficulty { get; set; }
/// <summary>
/// The ratio of stamina difficulty from mono-color (single colour) streams to total stamina difficulty.
/// </summary>
[JsonProperty("mono_stamina_factor")]
public double MonoStaminaFactor { get; set; }
[JsonProperty("rhythm_difficult_strains")]
public double RhythmTopStrains { get; set; }
[JsonProperty("colour_difficult_strains")]
public double ColourTopStrains { get; set; }
[JsonProperty("stamina_difficult_strains")]
public double StaminaTopStrains { get; set; }
public override IEnumerable<(int attributeId, object value)> ToDatabaseAttributes()
{
foreach (var v in base.ToDatabaseAttributes())
yield return v;
yield return (ATTRIB_ID_DIFFICULTY, StarRating);
2024-11-01 15:02:02 +08:00
yield return (ATTRIB_ID_MONO_STAMINA_FACTOR, MonoStaminaFactor);
}
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values, IBeatmapOnlineInfo onlineInfo)
{
base.FromDatabaseAttributes(values, onlineInfo);
StarRating = values[ATTRIB_ID_DIFFICULTY];
2024-11-01 15:02:02 +08:00
MonoStaminaFactor = values[ATTRIB_ID_MONO_STAMINA_FACTOR];
}
}
}