// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using Newtonsoft.Json; using osu.Game.Beatmaps; using osu.Game.Rulesets.Difficulty; namespace osu.Game.Rulesets.Taiko.Difficulty { public class TaikoDifficultyAttributes : DifficultyAttributes { /// /// The difficulty corresponding to the rhythm skill. /// [JsonProperty("rhythm_difficulty")] public double RhythmDifficulty { get; set; } /// /// The difficulty corresponding to the reading skill. /// [JsonProperty("reading_difficulty")] public double ReadingDifficulty { get; set; } /// /// The difficulty corresponding to the colour skill. /// [JsonProperty("colour_difficulty")] public double ColourDifficulty { get; set; } /// /// The difficulty corresponding to the stamina skill. /// [JsonProperty("stamina_difficulty")] public double StaminaDifficulty { get; set; } /// /// The ratio of stamina difficulty from mono-color (single colour) streams to total stamina difficulty. /// [JsonProperty("mono_stamina_factor")] public double MonoStaminaFactor { get; set; } [JsonProperty("rhythm_difficult_strains")] public double RhythmTopStrains { get; set; } [JsonProperty("colour_difficult_strains")] public double ColourTopStrains { get; set; } [JsonProperty("stamina_difficult_strains")] public double StaminaTopStrains { get; set; } public override IEnumerable<(int attributeId, object value)> ToDatabaseAttributes() { foreach (var v in base.ToDatabaseAttributes()) yield return v; yield return (ATTRIB_ID_DIFFICULTY, StarRating); yield return (ATTRIB_ID_MONO_STAMINA_FACTOR, MonoStaminaFactor); } public override void FromDatabaseAttributes(IReadOnlyDictionary values, IBeatmapOnlineInfo onlineInfo) { base.FromDatabaseAttributes(values, onlineInfo); StarRating = values[ATTRIB_ID_DIFFICULTY]; MonoStaminaFactor = values[ATTRIB_ID_MONO_STAMINA_FACTOR]; } } }